I can get the pointer, but how do I cast it back?
The right way to do this IMHO would be to
a) pass around a "new
Persistent<Object>(Persistent<Object>::New(theLocalObjectHandle))"
b) (*static_cast<Persistent<Object>*>(data))->Get...
c) when done, "handlep->Dispose()" and "delete handlep" .
>
> I can get the pointer, but how do I cast it back?
>
> Regards,
> UE
>
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