I do have a portfolio but not online, mainly because all the work I've
done belong to the respective companies/universities and I haven't
quite figured out how to make that public without giving secrets away.
(Does anyone have any advice on how to walk this fine balance in an
online portfolio?)
The other great designer is nature, like how Luke mentioned a banana.
Things like velcro were inspired by nature and there's lots of
scientific research being done on this. Although not fully prototyped,
I've also done a design for a baby buggy that overcomes stairs and
curbs on roads in which the design constraint was that it had to be
inspired by nature.
I'll also throw out some of my thoughts on IDE and web and software
interface design since Brett started a great topic:
How do you all feel about the level of challenge in designing
something for the web and/or desktop application? I personally miss
the other design considerations. For example: so far in web and
software interface design, the input is mouse or keyboard and the main
design aspect is visual. I miss thinking about the material of a
product (metal? wood? plastic?), the emotions invoked when the user
touches it, how the user interacts with it (from far away? up close?
voice?) etc. If I look at whatever it means to "design," I feel a bit
constrained by web and software interface design. I've been doing
software interface design (with a bit of web) for 6 months now and
would love to hear your thoughts/advice about this.
Thanks,
Joyce
2009/2/26 Brett Lutchman <brettl...@gmail.com>:
> Joyce that is very impressive. You've brought this convo to a whole new
> level. I often wish that I had chosen this path as my major. There's
> something about creating or innovating something and being able to just
> simply "hold" it with my own bare hands. Even better, to watch other people
> use it and to step back and gain a holistic view of the product and user.
> This is true research in motion. (I know this can be done online...but I've
> never "held" a website before ;)
> Joyce do you by any chance have an online portfolio of some of these
> products or can you provide links to some of your work?
> Thank you for your input. Incredible.
There is absolutely no reason to feel constrained, you just have to
get used to your new material.
Software interaction design has it's own set of "material" properties,
or foundation. Dave Malouf suggested these as a starting point:
Time
Abstraction
Metaphor
Negativity (space, time, etc)
Motion
Emotion/behavior
There is still a material flow and resistance when working in the
realm of interaction, think about how people will use your software,
how they will feel when using it and how they feel about using it.
think about how it might impact their lives and how your design can
improve the experience. There is a whole level of design for
interactive media that is beyond the visual... Check out the
discussions on the IxDA list (www.ixda.org), there are always people
talking about this type of thing. Especially look at what Dave Malouf
has to say.
The other thing to keep in mind is that we are just starting to break
away form the mouse/keyboard paradigm a little bit, but it will
continue to change. Multi-touch devices will become more common, and
I'm sure there are new interfaces we haven't even thought of. Even
the trackpad on my MacBook Pro is multi-touch/gestural now...
Matt.
On Thu, Feb 26, 2009 at 10:04 AM, Joyce Wong <joyce....@gmail.com> wrote:
> How do you all feel about the level of challenge in designing
> something for the web and/or desktop application? I personally miss
> the other design considerations. For example: so far in web and
> software interface design, the input is mouse or keyboard and the main
> design aspect is visual. I miss thinking about the material of a
> product (metal? wood? plastic?), the emotions invoked when the user
> touches it, how the user interacts with it (from far away? up close?
> voice?) etc. If I look at whatever it means to "design," I feel a bit
> constrained by web and software interface design. I've been doing
> software interface design (with a bit of web) for 6 months now and
> would love to hear your thoughts/advice about this.
--
Matt Nish-Lapidus
--
personal: mat...@gmail.com
twitter: emenel
I'll also throw out some of my thoughts on IDE and web and software
interface design since Brett started a great topic:
How do you all feel about the level of challenge in designing
something for the web and/or desktop application? I personally miss
the other design considerations. For example: so far in web and
software interface design, the input is mouse or keyboard and the main
design aspect is visual. I miss thinking about the material of a
product (metal? wood? plastic?), the emotions invoked when the user
touches it, how the user interacts with it (from far away? up close?
voice?) etc. If I look at whatever it means to "design," I feel a bit
constrained by web and software interface design. I've been doing
software interface design (with a bit of web) for 6 months now and
would love to hear your thoughts/advice about this.
Thanks,
Joyce