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Welcome to the UVAutoRatio Users Group!

This is a public place where the users of the UVAutoRatio plugin can post their opinions, make feature requests, show off ways they've used the plugin, test beta versions and interact with the developers directly.

UVAutoRatio is a Maya plugin built to save texture artists time and energy.  UVAutoRatio automatically scales the UVs of polygon meshes to give a consistent ratio between surface area and UV area across several meshes.

Plugin HomePage          Highend3D Page

Discussions7 of 74 messages view all »
new forum
By Developer: Andrew Griffiths - Jul 21 - 1 author - 0 replies
UVAutoRatio Pro Update: v2.2 for Linux released
By Developer: Andrew Griffiths - Jul 9 - 1 author - 0 replies
UVAutoRatio Pro Updated: v2.2 released
By Developer: Andrew Griffiths - Jun 24 - 1 author - 0 replies
UVAutoRatio Update: v1.3.5 released
By Developer: Andrew Griffiths - Jun 24 - 1 author - 0 replies
UVAutoRatio Fails on a piece of geo
By Developer: Andrew Griffiths - Jun 24 - 2 authors - 3 replies
Displaying of stretched / squashed UV's
By bradon.w...@gmail.com - Jun 13 - 3 authors - 3 replies
Page "Wish List"
By madpear - Apr 25 - 1 author - 0 replies
PagesAll 2 pages view all »
Last updated by Developer: Andrew Griffiths - Jun 25 2007 - 1 author - 1 page long
Last updated by Strekonoid - Jul 23 2007 - 1 author - 1 page long
Files1 of 3 files view all »
Last updated by Developer: Andrew Griffiths - Jun 11

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