Problems using ImagemapViewer

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Tr3s0r

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Feb 25, 2012, 1:20:12 PM2/25/12
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hello,

i have just started developing a project using kinect and unity, as i
am trying out the samples and looking at the scripts, the imageViewer
displays a white texture, im using Unity 3.5 Win7x64, any thoughts or
helps on what is going on?

Many Thanks

Roee Shenberg

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Feb 25, 2012, 3:45:42 PM2/25/12
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If you run NiViewer.exe, do you get correct RGB data?

Tr3s0r

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Feb 27, 2012, 4:43:49 AM2/27/12
to unitykinect
hello,

thanks for your answer, if i run the NiViewer.exe, i do get the
correct RGB data, but not using unity simple viewer, i mean i get the
correct depth map but not the rgb data, it justs displays white. Do
you have any ideia about what might be going on? I have tried to debug
the code but i´ve been unsucessfull on find out what the problem might
be.

Many Thanks.

Tr3s0r

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Feb 27, 2012, 4:51:46 AM2/27/12
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Hello,

i have just uninstalled eveything, re-installed all the drivers and
unity stuff, and it is working now.
i still dont know what was the problem thow. Its all fine now.

Cheers.

Tr3s0r

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Feb 27, 2012, 7:37:07 AM2/27/12
to unitykinect
hi,

i have found the problem, if you run without the opengl option, it
runs ok, verry slow but weah it shows rgb data, if you run with the
opengl option with it you´ll get the white texture, does anyone have a
workaround this?

Cherrs.

Roee Shenberg

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Feb 27, 2012, 2:39:59 PM2/27/12
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Hmm, this is probably related to changes in how Unity does things internally. I'm a bit swamped, but I'll try to take a look at it later this week.

Tr3s0r

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Feb 28, 2012, 6:31:36 AM2/28/12
to unitykinect
Thanks,

i will continue with my work, and will be looking forward for this
fix,
because this really slows down my app :( and new funcionalities are
hard to test. Cos of the low frame rate.

Best Regards

Bryan

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Mar 3, 2012, 2:48:14 PM3/3/12
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Hi,

I am using the current version of Unity Pro license and do not have this problem. Image shows up fine, just dragged the imagemapviewer script to a plane object and it worked. Macbook Pro.

Bryan


On Monday, February 27, 2012 12:39:59 PM UTC-7, Rooe Shenberg wrote:
Hmm, this is probably related to changes in how Unity does things internally. I'm a bit swamped, but I'll try to take a look at it later this week.
On Mon, Feb 27, 2012 at 4:37 AM, Tr3s0r
hi,
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