Hello there,
I'm working on a Unity project with Zigfu and Kinect and I've come across some issues. Instead of spaming the list with three different threads, I thought I'd compile them into one ;) . Here it goes:
1. I'm trying to create an interface for my application - a simple gui overlay over the RGB feed that reacts to user's hand in the area of the button. The only idea I'v got so far is to keep the list of all interface elements with their coordinates, then check those with my model's current hand x and y position. Are there any other (possibly better) ways to do it? Any best practices, perhaps built - in ZigFu functionalities?
2. I'm basing my own scene on AvatarFrontFacing example from Unity ZigFu and the avatar's head is twitching rather noticeably (so do arms, only a little bit less, so it's only glaring when I'm not moving them). I've noticed that it also happens in Unity WebPlayer examples provided on ZigFu's website. Anybody had a problem like this? I'm using Kinect for Xbox and OpenNI drivers.
3. That's the most critical one. Almost every time I start the application PrimeSens OpenNI Module stops working (XnVSceneServer_1_5_2.exe). It usually happenswhen the application loses track of the user or finds another one (I get too close to the camera or somebody else enters the room). It happens in Unity, in compiled version of the app and in online examples. I guess I'll try reinstalling the drivers, but if you've got any solution, I'd appreciate your help :) .
That's it for now. Sorry for the wall of text and thanks for your time :) .