Re: unity kinect

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Amir Hirsch

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Feb 28, 2012, 4:46:18 PM2/28/12
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you can check the velocity of the hand and when you see a rapid decrease in velocity at the end of a sequence of high velocity cause the object to go flying in a direction of the average velocity just before the rapid deceleration.

you could also check for the hand to be in a user-relative bounding box where the hand must be for the throw to be detected.

best throwing mechanic would make for a good "zigfu challenge" :-) 

amir

On Mon, Feb 27, 2012 at 6:09 AM, Ivan Terra <terra...@gmail.com> wrote:
Hello I'm making a game for my Masters where I need to throw objects.
If you have any solution share width me=)
I found this game
http://www.interhacktive.org/1/post/2011/07/piedoch-a-free-kinect-pc-game-built-in-unity3d.html

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