Notes and Source Code for An Introduction to C# Development in Unity

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Mark Aherne

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May 31, 2012, 3:26:44 AM5/31/12
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Hi all,
 

I'm working on upping my game (pun intended) and part of that is higher quality teaching.

So, from now on I'm going to release notes and commented source for each workshop/presentation.

I have added comments to all of the scripts that I created at the intro last night, and fleshed out those scripts with some extra features.

Download the full project source: http://wiredgaming.eu/workshop/Workshop_20120531.zip

There are a lot of assets in the project, but if you'd like to get to the juicy parts all you need to check out are the scripts in the Assets/Scripts folder. I've linked directly to them here, for reference:

http://wiredgaming.eu/workshop/PlayerComponent.cs
http://wiredgaming.eu/workshop/DamageGiverComponent.cs
http://wiredgaming.eu/workshop/DamageReceiverComponent.cs
http://wiredgaming.eu/workshop/LifetimeComponent.cs

These scripts are attached to the PlayerPrefab, FrigatePrefab and Bullet#Prefab prefabs, all of which can be found in the Resources/Prefabs folder.

 

Sean Nicholls kindly recorded the full session, this should be available within the next week. I'll post out a notice when it's online. Also, if you want to know what's happening in the Dublin startup scene, follow him on Twitter: https://twitter.com/#!/sean_nicholls
 

I'll be doing follow on events over the coming months.

I'll also be teaching a game development evening course (covering developing/programming a game from start to finish) in Ballyfermot College (www.bcfe.ie) from September. More information on this in the next week (when it's officially announced by the college).

 

All the best,

Mark

@WiredMark

Sean Nicholls

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Jun 2, 2012, 6:33:00 AM6/2/12
to Unity3d Ireland
Hi Guys,

The video of the workshop is now online:

(YouTube) http://www.youtube.com/watch?v=a2haLXBnLXQ

(Vimeo) https://vimeo.com/43277918

- Sean

On May 31, 8:26 am, Mark Aherne <faer...@gmail.com> wrote:
> Hi all,
>
> I'm working on upping my game (pun intended) and part of that is higher
> quality teaching.
>
> So, from now on I'm going to release notes and commented source for each
> workshop/presentation.
>
> I have added comments to all of the scripts that I created at the intro
> last night, and fleshed out those scripts with some extra features.
>
> Download the full project source:http://wiredgaming.eu/workshop/Workshop_20120531.zip
>
> There are a lot of assets in the project, but if you'd like to get to the
> juicy parts all you need to check out are the scripts in the Assets/Scripts
> folder. I've linked directly to them here, for reference:
>
> http://wiredgaming.eu/workshop/PlayerComponent.cshttp://wiredgaming.eu/workshop/DamageGiverComponent.cshttp://wiredgaming.eu/workshop/DamageReceiverComponent.cshttp://wiredgaming.eu/workshop/LifetimeComponent.cs
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