I did a half-assed writeup on my dead blag: http://daid.mine.nu/blag/ for more details. (I'm a bad writer, I know)
In short, I managed to speed up skeinforge quite a bit by some simple
optimizations. I shaved 30% of the time of generating gear1.stl from
the screwless cube gears.
It's only a 11% improvement if you have psyco working, but it might
spend a lot more time reading/writing files, maybe a larger file gives
more speed even with psyco.
I'm wondering how much speed boost other people would get with this
patch, and if there are any problems with it (I don't expect problems,
but you'll never know) I think it should be possible to get even more
speed out of it, but one step at a time.
I just noticed my patch is the wrong way around, so you'll have to
apply in in reverse.
And I saved another 8% on the psyco version (14% on the none-psyco),
because it scans the whole internal generated GCode for
"procedureDone" tags in a stupid way (about 88 times!), using
shitloads of memory and cpu-power. A simple change makes the function
drop from 40 seconds to 0 seconds. (in a 4 minute export)
> I did a half-assed writeup on my dead blag:http://daid.mine.nu/blag/ > for more details. (I'm a bad writer, I know)
> In short, I managed to speed up skeinforge quite a bit by some simple
> optimizations. I shaved 30% of the time of generating gear1.stl from
> the screwless cube gears.
> It's only a 11% improvement if you have psyco working, but it might
> spend a lot more time reading/writing files, maybe a larger file gives
> more speed even with psyco.
> I'm wondering how much speed boost other people would get with this
> patch, and if there are any problems with it (I don't expect problems,
> but you'll never know) I think it should be possible to get even more
> speed out of it, but one step at a time.
I've looked everywhere for that guy's email, it's really unorganized.
So much easier if there was just a github project or something. Some
pages link to his blog, there are 2 wikis, and the raprap forum.
On Sep 28, 4:32 pm, ddurant <dduran...@gmail.com> wrote:
I think there used to be a public svn for it but people broke the code on a very regular basis so that went away..
There's only one 'offiical' wiki that I know of, at http://fabmetheus.crsndoo.com/wiki/ . Google is quite fond of linking to the BfB (now owned by 3D Systems) site but I think that's pretty dated - good info but dated and not 'official'.
On Wed, Sep 28, 2011 at 8:16 AM, ddurant <dduran...@gmail.com> wrote: > I think there used to be a public svn for it but people broke the code on a > very regular basis so that went away..
I think GIT/github has some improvements over SVN that would eliminate that problem.
But I'm a super noob with version control systems so that would need to be checked out.
> There's only one 'offiical' wiki that I know of, at > http://fabmetheus.crsndoo.com/wiki/ . Google is quite fond of linking to > the BfB (now owned by 3D Systems) site but I think that's pretty dated - > good info but dated and not 'official'.
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Public SVN is indeed a bad idea. Git solves this problem very nicely,
and github provides a nice interface. (I'm not that experienced with
it yet) Basicly you have a everyone has his own git repository where
they can commit stuff, which won't effect the mainline, and then they
can send "pull requests" where the maintainer of the mainline can
review and insert the patch into his own repository.
I managed to get in contact with him, and the patch ended up in
SF43 :D so if I messed up then it will affect every one of you ;P
On Sep 28, 10:47 pm, Taylor Alexander <tlalexan...@gmail.com> wrote:
> On Wed, Sep 28, 2011 at 8:16 AM, ddurant <dduran...@gmail.com> wrote:
> > I think there used to be a public svn for it but people broke the code on a
> > very regular basis so that went away..
> I think GIT/github has some improvements over SVN that would eliminate that
> problem.
> But I'm a super noob with version control systems so that would need to be
> checked out.
> > There's only one 'offiical' wiki that I know of, at
> >http://fabmetheus.crsndoo.com/wiki/. Google is quite fond of linking to
> > the BfB (now owned by 3D Systems) site but I think that's pretty dated -
> > good info but dated and not 'official'.
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Ultimaker" group.
> > To post to this group, send email to ultimaker@googlegroups.com
> > To unsubscribe from this group, send email to
> > ultimaker+unsubscribe@googlegroups.com
> > For more options, visit this group at
> >http://groups.google.com/group/ultimaker?hl=en