What you need to do on 1 August 2008
1. Find a usability problem - it could be a poorly designed toaster, a confusing or redundant letter from your bank, or even a problem with your experience boarding, flying and disembarking an aeroplane.
2. Design a solution - solve the usability problem, and write your solution down, sketch it up or (if you're feeling particularly keen) make a quick prototype of the improved product/service.
3. Share it with a person who can solve the problem by implementing your solution - write to the toaster designer, call your bank manager, or talk to a stewardess. Hand him/her your idea. Encourage them to implement it. Be persuasive! And don't forget to post what you've done on this Google Group or the Facebook group).
|
Who can participate?
Anyone can participate in the 2008 Usability Challenge - whether you're a design professional or a simply someone who is driven to improve things that don't work as well as they should. Join us in making the world a better/safer/less annoying place.
A little bit of legal stuff
The creators of the Usability Challenge take no responsibility whatsoever for any direct or indirect consequences as a result of your/anyone's participation in the Usability Challenge or related events. All aspects of your of participation are your responsibility, so take care.
Now, back to our regular programming :)