I am trying to understand how a real-time service is supported over
TCP. When the application codec work at low rate, TCP sending rate will
grow as application data is generated, although ACKs arrive before (I
guess). My concern is when we use a codec with a very high bitrate.
Then TCP increase its window size in a RTT basis, but what happens when
TCP throughput is not able to support the codec rate?
Regards,
Ricardo