1) They are there to emulate TG1 behaviors so it makes more sense for
us to own them
2) They are likely to change on the TG2 release schedule -- not the
TG1 schedule.
3) It has been somewhat awkward maintaining them in pylons, since TG2
commiters want to fix/update things and can't because they don't have
commit access to pylons.
We will still strive to make these features usable in plain pylons,
but they will need to be imported from TG2 into pylons, rather than
the other way round. Seems like the right aproach to everybody here,
so hopefully it makes sense to everybody.
Anyway, unless serious objections are raised we'll finish this process
by removing these classes from Pylons on Monday.
--Mark
> We moved the ObjectDispatch mechanism, decorators, and related
> materials out of pylons and into TG2 this week -- after much
> discussion.
Good move Mark. I actually think this was holding us back more than
anything else, and it was a nice idea to have it be within Pylons,
but in the end, having inside TG makes a lot more sense, and will
let us manage the project in a cleaner way.
--
Jonathan LaCour
http://cleverdevil.org