11/29 Gaming

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Jay.Mc...@gmail.com

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Nov 22, 2008, 10:34:09 PM11/22/08
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Being Thanksgiving weekend and all, a couple of us were thinking of
doing something different or special for gaming this Saturday.

The current plan is to try out a little higher level play in a one
shot.

Is this yet another one shot? Yes. Will it still be awesome 4e D&D?
Yes.

Due to me drawing the short straw I will attempt to run a one shot
11th level game. Bear in mind that this is also my opportunity to
bring some of the kick ass monsters that we have not seen yet.

You should bring your A game, and maybe a back up character or two. I
am thinking of running something high fantasy, so when constructing
your characters feel free to be bizarre, this is a one shot after all.

Creation guidelines:

11th level characters, magic items as the DMG, leveling up as normal.
If you would like to use a monsterous race please at least run it by
me. I dislike the oversised weapon feature. Make a back up. Work
together and get a good balanced party, I will possibly bring a DMPC
(since we may be down a player or two), but don't count on it being
there.

I'm sure I left something out, so bring it up here.

Happy Thanksgiving...

Jay

Jesse Carver

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Nov 23, 2008, 4:29:34 AM11/23/08
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And here I was going to offer to run something at 16th, too. Someone beat me to the punch...

I haven't played a defender yet, anyone mind if I call fighter?

Jesse Carver

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Nov 23, 2008, 9:00:13 AM11/23/08
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Okay, here's my first attempt. Went with a dwarf tempest warrior, since marking two guys at once sounds pretty awesome.

Uses a bit of stuff from martial power, clearly.

Tank - Dwarf Fighter 11 / Knight Protector

Str    20    +5
Con    9    0
Dex    18    +4
Int    11    0
Wis    18    +4
Cha    11    0

Feats
Plate Prof.
Dwarf Weapon Training
Devoted Challenge
Thunder Hammer
Warrior of the Wild (dungoneering)
Novice Power
Armor Spec: Plate

Skills
Endurance
Heal
Athletics
Dungoneering

Powers-At Will
Deft Strike
Brash Strike (If anything in Martial is overpowered it's this power!)

Encounter
Funneling Fury
Disruptive Strike (Ranger 3 - Novice)
Savage Parry
Protector's Strike (Knight Protector 11)

Daily
Knee Breaker
Pinning Smash
Thicket of Blades

Utility
Defensive Stance
Unbreakable
Shooter's Nemisis

Equipment
Dwarven Plate +3
Amulet of Protection +3
Lifedrinking Handaxe +2
Resounding Throwing Hammer +2
Bracers of Mighty Strike (heroic)
Gauntlets of Ogre Power
Wavestrider Boots
Adventurer's Kit

Jesse Carver

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Nov 23, 2008, 9:01:05 AM11/23/08
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Er, Dex 9 Con 18. Stupid stat re-ordering in 4E.

Daniel Thayer

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Nov 23, 2008, 9:50:34 AM11/23/08
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I'll be rolling up a Wiz of some sort. I'll have it posted by tonight.

Jay.Mc...@gmail.com

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Nov 23, 2008, 11:03:08 PM11/23/08
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I am going to look at these..

Wow, that is broken. Why would you *not* take Brash Strike.

Can't find a Deft Strike fighter at will. Wondering if you meant Dual
Strike. Although, with Brash Strike, why would you ever need another
at will?

Also, Tempest fighters get that bonus from wearing chainmail, I am
assuming you are not taking advantage of that?

The rest of it looks cool, I like the theme of your player. . .or the
implied theme from his power and feat selections. Very defendery.

Jay

Jay.Mc...@gmail.com

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Nov 23, 2008, 11:58:10 PM11/23/08
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Okay, so I have the session done, mostly. Now I have a week to stew
over my decisions and regret every one. I will post some setting info
later (though as a one shot this is not seriously important), this
post is to ask what you think about the number of encounters we can
tackle? Usually it is about 3, but with fewer players and higher
levels that may change, and be more or less. I have 4. . . .with the
caviat to remove as many as two of them if we are slowpokes. Tell me
what you think.

Jay

On Nov 23, 9:03 pm, "Jay.McKin...@gmail.com" <Jay.McKin...@gmail.com>
wrote:

Jay.Mc...@gmail.com

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Nov 24, 2008, 1:20:30 AM11/24/08
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King Tyrol rules his land with an iron fist. Actevona had been ruled
by his clan for generations, and over that time he and his ancestors
had forged alliances and earned favors from all of their powerful
neighbors. His friends were powerful, he had talented and loyal
warriors in his service, and by all accounts his reign was poised to
be a long and comfortable one.

Then sometime last week things began to change. The trade delegation
from his cousin's kingdom of Antias did not arrive. Trade ships from
the north were not reporting at the harbor. The King's Rangers were
sent north to investigate. Usually situations like this signified a
powerful storm. His seers and astrologers had predicted no such
thing, however.

Bram and his Roc Lucy returned from their north patrol around midday.
A Castle was drifting south, towards the island. There were no
skyships docked in it's moorings. No lanterns hung from the towers.
He did not dare get closer to investigate. But if a Castle was headed
for Actevona, it did not matter it's condition. By Bram's estimates
the King had less than two days to do something about the Castle
before it was within siege distance of the kingdom.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

http://forums.gleemax.com/forumdisplay.php?f=795

Christopher Perkin's homebrew campaigns take place in a world he calls
the Dragon Sea. I read most of his material awhile ago, and thought
the idea of a world with mostly islands instead of continents was a
great beginning to a high fantasy setting. I didn't really take much
else from his setting. In my world, a Kingdom is a largeish island
and the water they can control around it. Smaller islands have
colonies, outposts, or nothing, and are frequent battlegrounds in the
battle for supremacy in this part of the world. The recent past has
been relatively peaceful due to the less overt nature of conflict
becoming more popular. Rather than build a fleet of airships and
sailing warships to take a strategic post, rulers have been buying,
assasinating, impersonating, and marrying their way into greater
influence. While no Kingdom would ever fully disband their navy, most
of the pivotal skirmishes now take place between groups of highly
trained mercenary and loyalist irregulars, fighters and magic users
who do their ruler's dirty work.

The Castles are exceptions to this general rule. Living creatures
bred long ago, they are enormous flying citadels, unique in every way,
and posessed almost exclusively by a group of powerful mages. They
grow as directed by their Mage, beautiful towers of pink coral or sky
blue, delicate archways and powerful battlements all floating a
thousand feet in the air. When their Mage decides he wants something,
or someone, the Castle becomes a killing machine, tough beyond
measure, and filled with hundreds of acolytes raining down fire and
death, most Kings readily give the Mages whatever they desire, hoping
they will move on and leave them in peace.

You are all being sent by the King to this Castle. Whether as
diplomats or infiltrators, you do not know. A dozen rocs with riders
and a passengers leave at sunset, and the fate of the Kingdom is in
your hands.

Jay


On Nov 23, 9:58 pm, "Jay.McKin...@gmail.com" <Jay.McKin...@gmail.com>
wrote:

Jesse Carver

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Nov 24, 2008, 4:15:37 AM11/24/08
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I think you and I made the same misreading of Brash Strike, you grant combat advantage, you don't cause the target to grant it.

In that vein, it looks pretty fair.

And yes, Dual Strike.

Jay.Mc...@gmail.com

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Nov 25, 2008, 8:52:26 PM11/25/08
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So, we have-

Dan - Wizard
Jesse - Fighter
Colin - Warlock/Cleric (maybe?)
Jay - DMing, Warlord or Ranger...

anyone else coming?

Jay

On Nov 24, 2:15 am, "Jesse Carver" <destil.shad...@gmail.com> wrote:
> I think you and I made the same misreading of Brash Strike, you
> *grant*combat advantage, you don't cause the target to grant it.

Jay.Mc...@gmail.com

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Nov 26, 2008, 3:27:48 PM11/26/08
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I have a couple of DMPC's I will bring. A Warlord and a Ranger.

I plan on playing one of them unless we have enough to go without.
Either one will be available in case of player death.

Jay

On Nov 25, 6:52 pm, "Jay.McKin...@gmail.com" <Jay.McKin...@gmail.com>
wrote:
> > And yes, Dual Strike.- Hide quoted text -
>
> - Show quoted text -

Jay.Mc...@gmail.com

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Nov 26, 2008, 3:38:48 PM11/26/08
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Also, don't forget that +2 and +3 armors are eligible for masterwork
status in the AV. For instance, Jesse's +3 Dwarven plate could be +3
Dwarven Githplate armor, for no additional cost and +2 to AC. Just
thought I'd remind you all...

Jay

On Nov 26, 1:27 pm, "Jay.McKin...@gmail.com" <Jay.McKin...@gmail.com>
wrote:
> > - Show quoted text -- Hide quoted text -

Jesse Carver

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Nov 26, 2008, 4:36:16 PM11/26/08
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How would everyone feel about my girlfriend playing? She really wants to get into a game, but she works Saturday so I haven't brought it up before now; this week do to some fluke of the holiday schedule she has Saturday off (working Friday instead)?  She was interested in playing a cleric when I mentioned it to her last night.

Jay.Mc...@gmail.com

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Nov 26, 2008, 4:57:20 PM11/26/08
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I am down with it. How familiar is she with D&D?

We do need more folks, as it stands now we only have 4.

Jay

Jesse Carver

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Nov 26, 2008, 5:26:38 PM11/26/08
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Not terribly, I think the only 4E game she's gotten a chance to play was a playtest I ran before it came out. She's a fast learner, though, and I can go over most of the basics with her beforehand.

Jay.Mc...@gmail.com

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Nov 26, 2008, 7:29:20 PM11/26/08
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Cool. I assume you will help her with a character?

We could always use a cleric. Always.

Jay

Daniel Thayer

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Nov 26, 2008, 7:35:44 PM11/26/08
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Sounds awesome. The more the merrier!
--
"Not everything that can be counted counts, and not everything that counts can be counted."
-Albert Einstein

Jesse Carver

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Nov 26, 2008, 7:36:01 PM11/26/08
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Yeah.

Chris Booth

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Nov 27, 2008, 12:23:25 PM11/27/08
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I wont be able to make it. Im going to Phoenix for the weekend.

On Nov 26, 5:36 pm, "Jesse Carver" <destil.shad...@gmail.com> wrote:
> Yeah.

Jesse Carver

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Nov 28, 2008, 2:59:36 AM11/28/08
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Rough Draft

Tiefling Warlord 11/Knight Commander

Resourceful Warlord

Stat    1st    11th    Bonus
Str    17    20    +5
Con    10    11    0
Dex    8    9    -1
Int    16    18    +4
Wis    10    11    0
Cha    16    18    +4

Feats (7)
Weapon Prof (Bastard sword)
Weapon Focus (Heavy Blade)
Shield Prof (Heavy)
Improved Inspiring Word
Saving Inspiration
Unbalancing Wrath
Phalanx Warrior

Skills

-Power-
At Will (2)
Furious Smash
Opening Shove (mp)

Encounter (3+p)
Hammer and Anvil (1)
Warlord's Strike (3)
Phalanx Assault(7-mp)
Slash and Press (kc-11)
Infernal Wrath

Daily (3)
Pin the Foe
Stand the Fallen
Knock them Down

Utility(3)
Shake it Off (2)
Inspiring Reaction(6)
Defensive Rally (10)

-Items-
Vicious Bastard Sword +3
Amulet of Protection +3
Exalted Chainmail +2
Helm of Battle  (heroic) (4.2k gp)
Large Shield of Protection (680 gp)
120 gp

Jay.Mc...@gmail.com

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Nov 28, 2008, 7:17:42 PM11/28/08
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It looks good, I haven't had a chance to *really* look at it, but I
will when I can.

I have made 4 11th level characters, pregens if you like, so that
character death won't count anyone out. If you bring your own that is
fine. They are:

Eladrin Warlord/Longarm Marshall - Fights with a Greatspear, more
leadery than killery.
Dwarven Beastmaster Ranger (Spider)/Avalanche Hurler - Throws 2
handaxes, a little bit of all three types of ranger.
Human Beastmaster Ranger (Raptor)/Sharpshooter - Brom, from the short
history. Archer, with a young Roc as his animal companion. Depending
on how things look tomorrow, I will probably play this one.
Dwarven Infernal Warlock/Life-Stealer - Vanilla warlock.

I will probably try and make one more pregen, a defender (in case we
lose ours!). I am looking forward to it, hope we can all have a blast
tomorrow. See you at 12...

Jay
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