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Mono and the Game Developers Conference on 26 Feb 2008
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Justizin  
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 More options Feb 27 2008, 12:18 pm
From: Justizin <justi...@gmail.com>
Date: Wed, 27 Feb 2008 09:18:01 -0800 (PST)
Local: Wed, Feb 27 2008 12:18 pm
Subject: Mono and the Game Developers Conference on 26 Feb 2008
Who the hell does the Novell website?  Fire them.  Even if you can't
replace them, they are clearly not doing anything.  The whole purpose
of having a highly advanced CMS like Plone is so that it won't take a
year to publish items.

Maybe it isn't the web team, maybe it's someone else who needs to be
fired.  Marketing?  PR?  Process-enforced access controlled publishing
processes are intended to empower people to solve these sort of
problems on their handheld.

I know that my friend Mickey at FreeTainted.com has no trouble posting
weblog entries inbetween appearing before a federal magistrate and
taking his son to baseball practice, and of course his weblog runs the
same software as novell.com.  Actually, given that the feds shut his 7-
year successful business down and threatened to imprison all of his
staff, he is looking for work. ;)


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guignome  
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 More options Feb 28 2008, 2:11 am
From: guignome <guillaume.ra...@gmail.com>
Date: Wed, 27 Feb 2008 23:11:28 -0800 (PST)
Local: Thurs, Feb 28 2008 2:11 am
Subject: Mono and the Game Developers Conference on 26 Feb 2008
I wrote a game engine in C# a couple of years ago as a demo for a
research project. It was using axiom3d for graphics, openAl for audio
and ode for physics. It worked like a charm in mono if you had an
nvidia card. At that time, the Realmforge project was moving on pretty
quickly. Realmforge was an opensource game engine, with a game editor
written entirely in C#. I met the leader of the project at the serious
game summit last year and it seems that the project was interesting
enough that they got bought out by another company. They stopped the
development of the opensource project and kept going the proprietary
way.

There is definitely a big market place for an opensource game engine
written entirely in C#. And most of the pieces are already there, they
just need to be sticked together.


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Ananth B.  
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 More options Feb 28 2008, 2:22 pm
From: "Ananth B." <Ananth.Balasubraman...@gmail.com>
Date: Thu, 28 Feb 2008 11:22:44 -0800 (PST)
Local: Thurs, Feb 28 2008 2:22 pm
Subject: Mono and the Game Developers Conference on 26 Feb 2008
Hi Miguel, perhaps you'd find my project, Brahma (http://
brahma.ananthonline.net) interesting. This aims to be a parallel-
processing framework which converts LINQ expressions to run on the
GPU. While the current focus of Brahma is GPGPU, it can really work
with different kinds of multi-core processors. I was contemplating
writing a PLinq counterpart just to prove that it is LINQ-to-streaming
processing.

PS: Thanks for the heads-up about Cell-dotNet, it sounds very
interesting.

Thanks,
Ananth


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Miguel de Icaza  
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 More options Mar 15 2008, 3:12 pm
From: "Miguel de Icaza" <miguel.de.ic...@gmail.com>
Date: Sat, 15 Mar 2008 15:12:48 -0400
Local: Sat, Mar 15 2008 3:12 pm
Subject: Re: Mono and the Game Developers Conference on 26 Feb 2008

Hello Anath!

    Does the code run under Mono?   If so, I would like to add it to our
/Libraries page on the Mono Project.

    How far is Brahma these days, do you have a status update blog post?

Miguel

On Thu, Feb 28, 2008 at 3:22 PM, Ananth B. <Ananth.Balasubraman...@gmail.com>
wrote:


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