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Message from discussion Getting rid of the "spine"
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Jamie Cunningham  
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 More options Apr 5 2012, 4:25 pm
From: Jamie Cunningham <backyardworkshop...@gmail.com>
Date: Thu, 5 Apr 2012 16:25:24 -0400
Local: Thurs, Apr 5 2012 4:25 pm
Subject: Re: [thingiverse] Getting rid of the "spine"

I think jitter changes the position of the starting point for the perimeter
(like mine is set to make 3 perimeters and it starts at 3 different
locations - but when I got up a layer those three places are the same

I too would like a jitter that started things on layers in different spots
- but it's not like that now :(

Jamie
Check out my CNC projects (and more) at http://www.backyard-workshop.com

On Thu, Apr 5, 2012 at 4:20 PM, JoBoe <jobo...@gmail.com> wrote:
> Hello everyone!

> I'm trying to print a hollow tube (that I designed myself in Alibre)
> with my ultimate cupcake.  Its a very small object (10mm high, 13mm
> diameter) and I'm running into some trouble.

> When the Z axis moves up to create the next layer, the X and Y axis
> are always stopped and the extruder leaks onto the object amking a
> blob at this location.  Unfortunately it is doing this at the same
> point of the layer for every layer and is creating a spine on my
> cylinder.  I tried changing the "jitter" setting in skeinforge (which
> they say gets rid of the problem), but I'm still getting the same
> problem.  Has anyone else encountered this and found a solution?

>  I'm running SkeinForge 35 and RepG 0026.

> --
> Go visit thingiverse at http://thingiverse.com and stay tuned to the blog
> at http://blog.thingiverse.com.

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