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jherrm  
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 More options Oct 22 2012, 11:09 am
From: jherrm <grudg...@gmail.com>
Date: Mon, 22 Oct 2012 08:09:22 -0700 (PDT)
Local: Mon, Oct 22 2012 11:09 am
Subject: WebGL GCode Viewer

For the past couple of months, I’ve been working on my first WebGL project:
enhancements to Joe Walnes<http://joewalnes.com/2012/04/01/a-3d-webgl-gcode-viewer-for-understan...>‘
excellent online GCode Viewer <http://gcode.joewalnes.com/>. I’ve added
some neat features like individual GCode coloring, animation, and the
ability to scrub through GCode.

Give it a try here: http://jherrm.github.com/gcode-viewer. Just drag & drop
your GCode on the window. Right now it works best with GCode made for
additive manufacturing.

I’m looking forward to adding some more features like custom colors, better
controls, and more GCode support. I’ve made some fairly large changes to
the underlying architecture which should make adding and rendering more
GCodes pretty simple. Included in the source code is an unfinished javascript
port<https://github.com/jherrm/gcode-viewer/blob/master/web/gcode_interpre...>of grbl’s
GCode interpreter <https://github.com/grbl/grbl/blob/edge/gcode.c>,
hopefully paving the way for full simulation someday.

Thanks,
Jeremy Herrman
@jherrm <https://twitter.com/jherrm>
jherrman.com


 
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Zach 'Hoeken' Smith  
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 More options Oct 22 2012, 9:34 pm
From: "Zach 'Hoeken' Smith" <hoe...@gmail.com>
Date: Tue, 23 Oct 2012 09:34:28 +0800
Local: Mon, Oct 22 2012 9:34 pm
Subject: Re: [thingiverse] WebGL GCode Viewer

Hey Jeremy,

This is awesome!  I've been working with the same gcode viewer for
integration with BotQueue.com and the upcoming integrated slicer support.
 I'm on the road now, but once I get some time I'd like to pull in your
changes.  Good stuff!

----

Zach Smith

*Blog:* www.hoektronics.com
*Work:* www.haxlr8r.com
*Twitter:* @hoeken  *Skype:* chilldude22
*QQ:* 1489598623  *China:* +86-186-8209-7069


 
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jherrm  
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 More options Oct 26 2012, 11:42 pm
From: jherrm <grudg...@gmail.com>
Date: Fri, 26 Oct 2012 20:42:14 -0700 (PDT)
Local: Fri, Oct 26 2012 11:42 pm
Subject: Re: [thingiverse] WebGL GCode Viewer

Thanks Zach.  BotQueue looks great - I'd be happy to help integrate the
gcode viewer if you'd like a hand.

- Jeremy


 
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Michael@Oz  
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 More options Oct 27 2012, 6:02 pm
From: "Michael@Oz" <oz.at.mich...@gmail.com>
Date: Sat, 27 Oct 2012 15:02:22 -0700 (PDT)
Local: Sat, Oct 27 2012 6:02 pm
Subject: Re: WebGL GCode Viewer

Hi Jeremy, I tried it and either you or java have a severe memory leak.
Viewing the octopus in Firefox, working set went up to 2GB (yes GB) then
froze; I had to kill it.

Like the look until then though.


 
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gth  
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 More options Oct 28 2012, 5:36 am
From: gth <greg...@gmail.com>
Date: Sun, 28 Oct 2012 02:36:23 -0700 (PDT)
Local: Sun, Oct 28 2012 5:36 am
Subject: Re: [thingiverse] WebGL GCode Viewer

Very wicked - this is the kind of next-level web-based stuff MBI should be
contributing too in order to support the community.  Why write more locally
executed applications when this kind of intelligence is out there?

Some quick feedback from a Win7-64bit + Chrome install...

1. Loading link_bracelet was taking a while, so I just selected hand_ok and
thought I'd moved on.... then while viewing the hand the bracelet finally
appeared *as well*.  Kinda cute, but probably not intentional.  :)

2. Might benefit from a 'wipe the slate clean' button somewhere; right now
I have to shut down the tab completely.

3. I'm not sure how I kicked it off, but the animation of the Octopus
design looks awesome (and although memory usage looked okay prior to this,
based on how fast usage climbed once the octopus gcode was loaded, I'm
guessing the animation function has the memory leak mentioned earlier)

Orsm.

- G.


 
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jherrm  
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 More options Oct 29 2012, 12:05 am
From: jherrm <grudg...@gmail.com>
Date: Sun, 28 Oct 2012 21:05:31 -0700 (PDT)
Local: Mon, Oct 29 2012 12:05 am
Subject: Re: [thingiverse] WebGL GCode Viewer

Thanks for the feedback.  Opening a new model should cause the old one to
get cleared. I'll have to be sure to stop the loading of a file if another
one is opened before the first one is done.

Like I said, this is my first webGL project and there's bound to be a few
leaks, especially when loading files with > 25k gcodes like the octocat.
I'll definitely look into finding and plugging those leaks.

Thanks,
Jeremy


 
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