Hi all -
I have been following this thread, and now find myself experiencing this in
real life. I too have worked with analogue consoles (Yamaha, Midas,
Soundcraft, and Cadac) as well as digital consoles (Yamaha O2R, PM5D, and PM1D),
and have experienced all of the tech process/programming issues discussed
here.
This past week, I began tech on a tour which is running on an LCS
system. I am new to LCS, and have mixed thoughts so
far. LCS is a Server/Client system, and is 'tracking style' by
nature, which allows multiple people access to all functions and cue
lists, as well as make either live or 'blind' changes - exactly what has
been discussed in this thread lately.
The mixed thoughts I have relate to the fact that control surface
in no way reflects or operates in the traditional "mixing console" method.
Most gain, EQ, dynamics, and routing changes must be done via computer
screen, not on a recognizable 'selected channel' strip that most of us
digital desk users are used to. I do acknowledge that the complete
flexibility and features of LCS are very impressive
however.
Otherwise, while the LCS does work much like what has been discussed in
this thread, I imagine that the high price of the system components (along the
lines of a Cadac console) would put it out of the reach of most small and
mid-level productions.
Those are my thoughts. I would be interested to hear thoughts from
anyone else who has worked on LCS, and how it's features and operation apply to
this ongoing discussion.
-Chris Walters
In a message dated
Fri, 2009-12-18 at 23:22 +0000, Charlie Richmond
wrote:
> Since 1985 when we came out with our first computer
controlled theatre sound
> system, Tony Tait at the Old Globe, who was
the first to use it on the original
> pre-broadway Into the Woods,
advised us that, for the first time in his career
> sound was able to
program changes faster than lighting.
>
> Either sound programming
has gotten slower or lighting has gotten faster, but
> with moving lights
now part of the norm, I doubt the latter....
I have long wondered why
sound seems to repeatedly ignore the lessons of
40 odd years of computerised
control applied to lighting.
You would think that once freed from the
requirements of analogue
'channel strip' mixers, the requirements would be
very similar, and that
something based on a tracking style interface similar
to most modern
lighting desks would work at least for runs long enough to
make the
plotting time worthwhile.
I mean the lighting guys have
things as absolutely standard
functionality which are completely missing from
most (there are
exceptions) digital mixers....
Simple stuff, like
move fades having durations associated with them,
absolutely basic on every
£5,000 light board, completely missing on a
£15,000 sound desk?
Most
sound desk scene recall doesn't even track in the way any lighting
operator
on a modern board would expect.
Now granted, sound has
traditionally had lower channel counts then
lighting, and is possibly
somewhat more interactive then most theatrical
lighting, but the channel
count is rising fast, and there are ways to
manage the interactivity.
Regards, Dan.
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