Tutorial #2 is up...

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bfat...@gmail.com

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Nov 20, 2009, 8:03:22 PM11/20/09
to The Render Engine
I've modified the first tutorial to be much more basic, and I've
posted the second tutorial online as well. The original first
tutorial seemed a little to advanced for beginners, so I'm trying to
write some tutorials to ease people into the engine.

Have a gander at the tutorials:

http://www.renderengine.com/tutorials.php

- Brett

jannesiera

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Dec 6, 2009, 4:40:32 AM12/6/09
to The Render Engine
Hey there. My name is Janne Siera and although I don't have much
javascript experience yet I'm eager to try this engine out. I'm quite
passioned about making browser based games, and have made one basic
prototype php game until now.

My next project is called "General's Map" and I thought I could use
this engine for the rendering of the map + animations. You can read
all bout it on my blog: http://www.bbgamedesign.com/

Currently I have exams but I hope I can dig into it a little bit in
the holidays.

Rodrigo Moraes

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Dec 15, 2009, 3:00:44 PM12/15/09
to The Render Engine
Hi Brett,
Just discovered The Render Engine and spent the morning playing with
it. The tutorials are very nice, although I imagine it is not easy to
explain the amount of abstraction involved. But everything seems to
fit well and I am now porting a game I started to write a week ago
(moving from a big monolithic one-file mess :-P). It is a simple turn
based strategy game (I'm taking Wesnoth [1] as base to see how far I
can go). Let's see how it evolves.

Anyway, I just wanted to say "wow!" for the work you have done, and
I'm surprised this library didn't get more attention (or maybe *I*
wasn't paying attention until decide to learn how to write a game :-
P).

Keep it up, man. Very nice stuff you have there.

regards,
rodrigo

[1] www.wesnoth.org

bfat...@gmail.com

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Dec 15, 2009, 3:08:10 PM12/15/09
to The Render Engine
I appreciate the kudos. I've been waiting for the engine to reach a
stable v1.0 before I publicly announce it. People have been finding
it, or stumbling upon it, and making the occasional post which drives
a little added traffic here. It isn't easy to explain the abstraction
at the moment because, while it's there for a reason, it's fairly
complicated why I decided to go that route. Hopefully it will become
apparent as I extend the engine with more components, rendering
contexts, and more. It should be fairly simple, once someone has
knowledge of how the engine is structured and what each piece does, to
extend the engine with functionality it doesn't already have.

I hope that you find your experience with the engine to be fun and
educational. If you have any questions, please feel free to send them
along and I'll do my best to help out. As it's still in beta the
engine may fluctuate a bit more, but hopefully it's almost stable.
Certain things have been unintentionally overlooked and the more eyes
I have on it the better chance I have of getting it into the engine.

- Brett

Rodrigo Moraes

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Dec 15, 2009, 3:43:50 PM12/15/09
to The Render Engine
> I hope that you find your experience with the engine to be fun and
> educational.  If you have any questions, please feel free to send them
> along and I'll do my best to help out.

Ok, let's start with a dummy question: XHTML 1.0 Strict is really
needed?

-- rodrigo

bfat...@gmail.com

unread,
Dec 15, 2009, 3:55:12 PM12/15/09
to The Render Engine
Well, not really... but it does guarantee some things which makes it
much easier to assume some things. Since most of the game isn't going
to run in the DOM and will instead run in a canvas element, you can
probably go with transitional or even loose. I prefer strict because,
as I said, I can make certain assumptions that things will be the way
I expect.

- Brett
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