Jonathan-
I think you've got some good points... but I would say that there are
several ways that have been attempted to "idiot-proof" SWFObject, or at
least cushion the blow to a person who doesn't have as much experience. One
is the code generator (
http://www.swffix.org/swfobject/generator/) , which
we promote on here all the time. Another is the FAQ's and the API guide,
and even just the test-suite (looking at real, working code is really
helpful, I think!). Another is this tutorial video that was made by Lee
Brimlow:
http://www.gotoandlearn.com/player.php?id=77
All these are resources that are free and available, and most of the time,
when an "idiot" (and I don't mean that in a bad way at all!) asks a question
here, we try to calmly guide them back to one or more of those resources, as
99% of the time it resolves their issues.
The problem is, as Bobby says, SWFObject is like a box of legos... we could
put together 10 different sets of instructions on building 10 different lego
models. But in the end, the model that you want will have to have some (or
a lot) of customization to work well on your site. SWFObject is not
turn-key, but it's pretty good at doing *most* of the work for an author, if
they just get the first 10% right. Those resources are there to help them
do just that.
I think it'd be great if you could compile a list (in a separate email
thread) of "what you know, and what you don't know, and what know now but
wish you knew then". If nothing else, it'd be a thread that we could point
to as yet another resource when those new to the land of SWFObject come
calling. :)
Thanks for your feedback!
--Kyle
--------------------------------------------------
From: "Jonathan" <
j...@sportsgate.co.uk>
Sent: Wednesday, October 15, 2008 9:13 AM
To: <
swfo...@googlegroups.com>
Subject: RE: IE error message - swfobject is undefined