I have good news and bad news. The good news is I have the Shareware
Solutions Ultima (which if I understand is essentially identical to the
Vitesse one other than the change of name):
http://www.mocagh.org/loadpage.php?getgame=u1gs
In fact I bought it about a week before the guy died - kind of creepy huh?
I was probably his last order - he was very sick at the time I ordered it so
I was lucky it got sent at all.
The bad news is, I don't have a GS. If it's important and you can't find it
anywhere else, maybe someone else on the list here would be able to make a
usable disk image from it if I loan them the disk, so you could get your
screenshots. I don't think it has been dumped yet anyways.
As for Ultima V, looks like Atarimania has a dump of the prototype (it says
it is a 'demo' only so probably never completed):
http://www.atarimania.com/game-atari-400-800-xl-xe-ultima-v_20550.html
--
----------------------------------------------
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://home.golden.net/~feldman/SearchForFreedom/
Visit the Museum of Computer Adventure Game History at http://mocagh.org/
I dont have the information you need but please post a link to the article when its done.
Toby Hodges
678-779-7512
There are some info on the game @ http://www.whatisthe2gs.apple2.org.za/ultima-i
Antoine
A few months ago, I contacted Electronic Arts and Becky Heineman to develop Ultima II GS (based on the code of Ultima I GS) and finalize SimCity GS (written by Becky, ported from the PC version). Becky was OK to send the source code if EA gave its approval.
Ahem, EA asked for 20 kUSD per software (or 2 USD per copy sold) to give a green light. It is not a philantropic company and I don't have that money for my beloved machine therefore we stopped discussing. It was also a way to say no ;-)
Tell me if the shots are fine for you,
Antoine
Brutal Deluxe Software
http://www.brutaldeluxe.fr/
Le 12 août 2011 à 06:50, RKosarko a écrit :
> (cut cut)
>
> Mr. Vignau-
> This is EXACTLY what I have been searching for! I actually found this
> Apple IIGS site in the past, and it's where my pdf of the game's
> documentation came from. The two screenshots here, however, appear to
> be the only available images of this game on the internet. Four other
> websites including Ultimaaiera use the exact same ones, and I'm glad
> we can get something new contributed to the knowledge pool. These
> images are certainly usable.
You now have 22 new images @ http://www.brutaldeluxe.fr/public/ultimaigs/
>
> With your permission, I'd like to include a mention about these
> aborted two ports in my segment on Ultima II. If I could clarify one
> thing, though, that's *twenty thousand dollars* they demanded for the
> greenlight to go ahead with the project?
EA demanded a twenty thousand EUROS and not USD fee, that is even worse ;-)
Here is an extract from a mail with the license manager of EA Europe (31/MAR/2011):
"We would require a €20,000 minimum guarantee and a 10% royalty rate. You would recoup your guarantee on unit sales of the units you would sell.
So if you sold the game at €20, €2 would be payable to EA. The first €20,000 worth of royalties payable are covered by the min. guarantee. So you would need to sell 10,000 units to cover you minimum guarantee payment.
If you sold 10,001 units, you would then pay us an extra €2 on top of what was already paid in the form of the minimum guarantee, and so on for any units sold above 10,000."
>
> You're not kidding that EA isn't exactly philanthropic. I've been
> collecting plenty of horror stories about the way Electronic Arts does
> business in the course of my research but that seems a bit on the
> cartoonish supervillain side to demand of a small two-man development
> outfit. There's a similarly small group of developers called Lairware
> who publish a shareware version of Ultima III: Exodus for Macintosh
> and Mac OS X and now I feel like I should drop them a line and ask how
> they managed to afford the license. EA's been showing strange behavior
> lately, including a crackdown earlier this year on people distributing
> the purportedly freeware Ultima IV.
Yes please, I'd be glad to know how they succeeded in publishing Ultima III.
Thanks for your offer. If you don't have the time, I can do it, just tell me.
Antoine
If you need specific info on the various releases / variations /
collectibles / etc, let me know. I wrote a 700 page guide on the subject, so
I should be able to help you fill in some blanks. I look forward to reading
your article :)
Steve
Sirs-
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====================================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
http://www.armchairarcade.com
====================================================
Authored Books: http://www.armchairarcade.com/books
Film: http://www.armchairarcade.com/film
====================================================
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====================================================
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Is your guide available anywhere (book purchase, pdf, whatever)? I could
only find dead links (e.g. on Holger Bachert's site) but not the actual
guide. Thanks in advance.
Jan
I'm guessing you mean a "GEnie chat". GEnie was a commercial online
service created by General Electric and a competitor to CompuServe,
The WELL, Prodigy, & America Online back in the '80s & '90s. A GEnie
chat would have probably been a scheduled event where Garriott made an
"appearance" in a chat room on the service, was interviewed, and
probably answered some questions from users, all in real time. I can't
say for sure, but most likely a transcript of the chat would have been
available to GEnie users afterward.
--
Lee K. Seitz * lks...@hiwaay.net * http://home.hiwaay.net/~lkseitz/
"Usenet is a way of being annoyed by people you otherwise never would
have met."
-- John J. Kinyon, Spaf's Yucks Digest
From: Dan Chisarick <chisa...@mac.com>
To: "swco...@googlegroups.com" <swco...@googlegroups.com>
Sent: Friday, August 12, 2011 9:00 AM
Subject: Re: [SWcollect] Looking for research help with rare Ultima games
Le 12 août 2011 à 21:21, RKosarko a écrit :
> Mr. Vignau-
> Lairware preferred not to discuss their dealings with Electronic Arts
> with me, I'm sorry.
No worries, I'll contact them and ask...
Antoine
--
Holger Bachert
in...@ultimacollectors.info
After years of research and compiling information (and of course writing and
re-writing), the only publishers I found who would consider it would require
me to sell them all rights to the work (ie should I ever want to update the
guide or even write another similar guide for another series I could only do
so with their approval). Understandably I declined. I looked into some print
on demand options but the costs for a full color version were ridiculous
($400-700 for a single copy). So I bought a shiny new color laser printer
and made my own (full color, bound in a hand stitched leather binder with
brass Codex plaque). Of course they were still really pricy to make ($200)
but damn they're pretty ;)
I still really hope to do the print on demand option one day (at least for
black & white copies) but sadly life, family and work are preventing that
right now. The main obstacle being a complete reformat of the entire guide
to meet very specific margin requirements. Sounds silly but when everything
was arranged down to the pixel originally it's a little daunting.
As for the various publishers I'm assuming you're already aware of the
American progression (CPC, Sierra, Origin, EA, etc). It should also be noted
that some of the early Origin releases were actually distributed by other
companies such as Broderbund. For the international releases are you looking
for specific games by platform or just a list of all publishers with the
timeframe they were involved in localizations?
As for the "Ultima Collection" there were quite a few releases:
Regular Edition (USA 1998), Prima Pack (including the Prima Strategy Guide)
(USA 1998), EA Classics Gold Edition (2 Versions) (USA 1999). There was also
a Canadian release which was the Regular Edition for the US with updated UPC
& "For Sale in Canada Only" sticker. (As well as 1 European, 4 Japanese, 1
Chinese, 1 Korean & 1 Australian releases).
As an interesting side note to the Ultima III LairWare, a small chain of
computer stores in Canada called "Crazy Irving" distributed boxed disk
versions in 1997. When I contacted LairWare at the time they had no idea and
had never authorized them to do so.
Let me know what you're looking for about the publishers and I'll let you
know whatever I can later tonight.
Steve
-----Original Message-----
From: swco...@googlegroups.com [mailto:swco...@googlegroups.com] On
Behalf Of RKosarko
Sent: Friday, August 12, 2011 1:22 PM
To: Software Collectors
Were you ever able to find a regular Chinese one? I assumed there probably
was one but never had any luck confirming it - which is why I just left it
as a footnote.
(It'shttp://www.textfiles..com/humor/lbinter.humhere if anyone here is
> interested). The Codex of Ultimate Wisdom is an excellent starting-out
> resource but occasionally they're a bit unclear about what they mean
> or fail to cite sources. What it looks like here is that someone took
> a remark that 'we plan on finishing ports for all these systems' as a
> specific promise that Warriors would be released on the Atarti XL or
> LE eventually, which is stretching it. Thanks for helping me get my
> facts checked.
>
> Mr. Vignau-
> Lairware preferred not to discuss their dealings with Electronic Arts
> with me, I'm sorry.
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Holger Bachert
in...@ultimacollectors.info
oh really? I'm only aware of the japanese U9 SE that has a coin or
medal... that pic i sure would like to see. But what i mean is indeed a
coin like its inside the crystal of the chinese edition but in a
separate box. Of course it could well be that someone has just smashed
the crystal and removed the coin... like i said, a little mystery to me.
Yea the starcraft U3 i havent seen in a while.. it used to be offered on
yahoo occasionally.
-----Original Message-----
From: swco...@googlegroups.com [mailto:swco...@googlegroups.com] On
Behalf Of Holger Bachert
Sent: Saturday, August 13, 2011 12:12 AM
To: swco...@googlegroups.com
Subject: Re: [SWcollect] Re: Looking for research help with rare Ultima
games
Hello Enrico,
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Am 13.08.2011 08:50, schrieb Enrico Ricciardi:
> ahhh, got it !
> well, I believe what you are talking about is at 99 % a sort of
> metallic numbered label( forgive my 5 yo english lol )
> that was inserted in the crystal trinket, and I remember one auction
> in China where the seller sold it separately.
> You are right, someone just smashed the crystal before ( a pity !!! ).
> Btw I bought in total 5 of these wonderful items
> http://www.ultimacollectors.info/uc_cn_1_htm
> and I used 3 for some very interesting trades with other rare and
> obscura ULTIMA stuff.....i.e. ULTIMA IV very rare poster or U IV
> FMTOWNS with a different cover....
> IN my knowledgle they must have done no more than 2000 / 3000 copies,
> all the ones I got had numbers from 90 to 2000 or so on marked in the
> trinket label
> and on the golden card.......very nice the golden cord that closed the
> box when sold in the shops......
> Last but not least, I have now a quite complete collection of ULTIMA
> far east too :) only tks to your beautiful and well done site,
> with some new catches.... I could send you some scans of the few
> missing from your site
>
--
--
Holger Bachert
in...@ultimacollectors.info
facebook.com/holgerbachert
-----Original Message-----
From: swco...@googlegroups.com [mailto:swco...@googlegroups.com] On
Behalf Of Enrico Ricciardi
Sent: Saturday, August 13, 2011 12:50 AM
To: Software Collectors
Subject: [SWcollect] Re: Looking for research help with rare Ultima games
Am 13.08.2011 09:10, schrieb Stephen Emond:
> Not sure on how many they made either... If I had to guess probably 2000.
> Mine is #1412 - which is making a cameo on Holger's fantastic site ;)
>
>
>Before Pony Canyon took over for japan in 1987(? Around the release of
>Quest of the
> Avatar, I think, they certainly seemed to handle publishing Ultima
> there exclusively after the release of Exodus) another company called
> Star Craft was releasing Ultima I, II and III for japanese FM-7, PC-88
> and PC-98 computers. Do you know anything about this company? My
> attempts to look into them have been drawing a complete void other
> than a mention on the Italian-language version of wikipedia that they
> were now out of business. It doesn't help that the name is also shared
> by a popular Activision strategy game, a manufacturer of boats and
> RVs, and apparently an australian racehorse.
I know very little about Ultima's publishing history, but I'd guess that
they're the same StarCraft who developed many of Broderbund's early
releases, e.g. Alien Rain (Apple Galaxian). If not, there were two Japanese
companies with this name which dealt with Californian game publishers in the
1980s, which seems unlikely :-)
If these are the right people, there's quite a lot of information about them
in Douglas Carlston's 1985 book Software People (
http://www.google.com/search?tbm=bks&tbo=1&q=carlston+software+people ), or
you can try this article from Creative Computing magazine:
http://www.atarimagazines.com/creative/v10n9/157_A_family_affair_behind_t.php
Cheers,
Neal Tringham
Third-ed.
From: Dan Chisarick <chisa...@mac.com>
To: "swco...@googlegroups.com" <swco...@googlegroups.com>
Sent: Friday, August 12, 2011 9:00 AM
Subject: Re: [SWcollect] Looking for research help with rare Ultima gamesI second that request.On a related note, if anyone hears anything about a new distributor for the IIgs Ultima game, let us know. I know I'd certainly want one. I was too late before the unfortunate circumstances through Shareware Solutions.-Bill====================================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
http://www.armchairarcade.com
====================================================
Authored Books: http://www.armchairarcade.com/books
Film: http://www.armchairarcade.com/film
====================================================
LinkedIn: http://www.linkedin.com/in/billloguidice
====================================================
On Fri, Aug 12, 2011 at 11:27 AM, Holger Bachert <in...@ultimacollectors.info> wrote:Well, I'm looking foward to read your article too :). If you need any further infs just ask around.
Cheers,
--
Holger Bachert
in...@ultimacollectors.info
Am 11.08.2011 22:11, schrieb RKosarko:
Sirs-
I come to you for help. My name is Robert Kosarko, and I'm currently
writing a retrospective article on the Ultima series for the internet
magazine Hardcore Gaming 101 (http://www.hardcoregaming101.net/). I
was directed to this newsgroup by C.E. Forman of the Ye Olde Infocom
Shoppe and hopefully somebody here can help me out. I'm looking for
two things.
Here's the story. In 1994, Burger Bill Heineman and the team that
programmed The Bard's Tale III and the AppleIIGS Out of This World
created an updated remake of Ultima I with redrawn graphics and modern
sound. This version was released by Vitesse, Inc. for the Apple IIGS,
but it seems like the publisher folded not long after the game's
release, making it extremely rare and hard to find information on. All
I've got so far is two screenshots which have shown up in multiple
places and PDFs of the documentation (identical to the 1986 remake
versions of the game released by Origin on multiple platforms, I
think). It seems like the game was briefly available as a paid
download from Shareware Solutions II, but the site owner has since
passed away and the games there are no longer available for sale.
In addition, it seems like in early 1988, Origin Systems or a
contractor working for them was developing an Atari 8-bit port of
Ultima V: Warriors of Destiny. I have even less information on this
than the AppleIIGS Ultima I, and it seems like the game was never
actually commercially released.
What I'm looking for, then, is someone who has a copy of either of
these games or alternatively knows someone who does, and who can get
me screenshots of them in action. I'm not hopeful about ever finding
whoever has the few known Atari 8-bit Ultima V disks, but maybe
someone here has a copy of the Apple IIGS Ultima I? Just a few shots
of the overworld, a town and a monster or two would be enough. I can't
offer money, but I will certainly credit you and any personal websites/
stores that you run.
Thank you in advance
-Robert
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For Ultima I GS, four of you are interested so far. Anyone else?
Antoine
If I'm correct, on the/one Ultima VI manual, there are loading instructions for the Apple IIgs version. I wonder if there has been some code writing, screenshots or only manual writing.
I think I probably own a most of the unreleased software for the Apple IIgs but two titles: Ultima VI and Renegade.
I don't know if you collect the unreleased materials, I do for the Apple II.
Antoine
--
----------------------------------------------
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://home.golden.net/~feldman/SearchForFreedom/
Visit the Museum of Computer Adventure Game History at http://mocagh.org/
--
http://ultima.wikia.com/wiki/C64-Port_of_Ultima_VI
Doubtful anything exists on the Apple II, certainly not on the IIgs. As
I recall, it was determined pretty quickly that the IIgs user base was
too small.
Since there was never an "official" release of an unreleased title, what exactly do you collect? Disk images? Media that the original developers actually used?
Still, ports from more powerful hardware to less-powerful hardware aren't uncommon (just less common over time). Just look at the 2600 version of any game that was in an arcade. The feel is there, but it's most certainly not the same game (don't even mention Pac-Man).
The 8-bit market was dying a quick death starting in 1988. The PC version of Ultima V did well, and when they started making Ultima VI in 256 color VGA (320x200 as opposed to Apple II 280x192 six-color), 8-bit was gone forever. So, yes, it was totally financial on Rob Garriott's side, but probably totally creative on Richard's side.
John Romero
Chief Executive Officer
Loot Drop, Inc.
jo...@lootdrop.com
858.848.5255
Was the port of Wolfenstein 3D to the IIgs an impressive technical accomplishment? Yeah. Was it going to sell 100k copies (specifically on the IIgs) in the mid-90's? Nope.
As far as unreleased title is concerned, I try to get disks, source code, all other media, paper blocks, manuals, notes, drawings or sketches. I have to admit it is easier to find disk images than the other elements.
Antoine
In 1988, they canceled my port of 2400 A.D. (Apple II to C-64) because 8-bit was quickly declining.
John Romero
Chief Executive Officer
Loot Drop, Inc.
jo...@lootdrop.com
858.848.5255
And can I just say thanks for making me feel old. Commander Keen in 2nd
grade? Oy! I was in college when that came out.
--
Lee K. Seitz * lks...@hiwaay.net * http://home.hiwaay.net/~lkseitz/
If you can't laugh at yourself, stop laughing!
I just hope we're not making John feel old :-)
- Did you get anywhere with the port
- How would you have done it (at a high level)
> Work from scratch reverse-engineering a working copy (a la Miner 2049'er Apple port) or would you have tried to reuse existing source code, since the CPUs were the same (or similar enough)?
Mike Livesay ported Miner 2049'er to the Apple ][ using only the Atari cartridge as a reference: http://archive.kontek.net/miner2049er.classicgaming.gamespy.com/mikelivesay.html
I imagine this was not a wholly unheard of way of doing ports before things like OpenGL and DirectX.
I've discovered ADVENTURE 0, named SPECIAL SAMPLER. Anyone has info about it? I haven't found any info on Howard's site.
Thank you,
Antoine
http://www.mocagh.org/loadpage.php?getgame=scottadams0
It is, as you say, just a 'demo' of Adventureland. It sold for $6.95
I think, and was meant to get you 'hooked' on the adventure series.
I'm not sure if it included a rebate if you then bought the full
Adventureland, like the Infocom Samplers did, but I think not.
I have that brochure as well, but I think it is on the page with
whatever game it came with as I cannot find it at the moment.
Incidentally, there are a bunch of AI catalogs fully scanned on my
site now for whoever's interested. It is a good source of info on
some of the more obscure AI titles, some of which I've still never
seen to this day.
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>
--
-----------------------------------
Howard Feldman
On Wed, Aug 17, 2011 at 2:09 PM, Antoine VIGNAU
I'm still making games!
John Romero
Chief Executive Officer
Loot Drop, Inc.
jo...@lootdrop.com
858.848.5255
Yes, i had built a 4-wire transfer cable to go between the Apple's 16-pin internal chip slot/paddle adapter and the C-64's joystick port, then wrote the code to transfer data one-way, since the C-64's joystick port can't transmit data.
Then, I was working on porting the code over, changing hardware draw functions, and getting the general code in place. I was doing that for about 4 months before it was canceled.
Then, I moved onto Space Rogue with Paul Neurath.
Three months later, I left Origin to found my second game company, Inside Out Software, where I ported Might & Magic II (Apple II to C64), then Tower Toppler.
Thanks for the Mike Livesay link - that's very informative. His background is totally just like mine.
John Romero
Chief Executive Officer
Loot Drop, Inc.
jo...@lootdrop.com
858.848.5255
Four months is a lot. Any estimate how far along the process you were or roughly how much more time it would have taken to have it done at least good enough to have a public demo?
Might & Magic II was tougher because it was 16-color double-res and i needed to port it to the C-64 mixed mode (4 colors per 4x8 block on the screen). Plus, i had to have a couple screen interrupts to change from mixed-mode to hi-res and back so the party information was readable. But having a pure 64k of memory was really nice (switching out all ROM to RAM).
John Romero
Chief Executive Officer
Loot Drop, Inc.
jo...@lootdrop.com
858.848.5255
On 08/18/2011 12:08 AM, John Romero wrote:
> I was probably 2-3 months away from having the game running and in a Beta
> state. It wasn't too difficult since it was 6502.
>
> Might& Magic II was tougher because it was 16-color double-res and i
>>> Inside Out Software, where I ported Might& Magic II (Apple II to
--
I would like to ask now for the Infocom series and the Apple IIgs. Does one know anything about IIgs versions of the Infocom graphic adventures, Zork Zero, Shogun, Journey, Quarterstaff and Arthur, Quest for Excalibur? I think John did the 8-bit Apple II interpreter for these games (except for Quarterstaff, that only ended up being released on the Mac) and thought if anyone might now what happened to the IIgs versions.
Thank you,
Antoine
From: Antoine VIGNAU <antoine...@laposte.net>
To: swco...@googlegroups.com
Sent: Thursday, August 18, 2011 10:50 PM
Subject: [SWcollect] Infocom and the Apple IIgs
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Me and Lane Roathe wrote the Apple II ProDOS replacement, InfoDOS, for those four games. The Z-interpreter remains the same on they used on the previous games.
We wrote it in 2 weeks. :)
John Romero
Chief Executive Officer
Loot Drop, Inc.
jo...@lootdrop.com
858.848.5255
Antoine
I wonder if development ever started on it, and who ended up in charge
of that project.
-John
Sent from my iPhone5
Stuart
--
MINT!!!!!11!!!
A few years after, I believe there was a game shown to EA to be sold
as "Ultima Underworld 3", but alas, EA wasn't interested. It was later
sold as Arx Fatalis.
Dirk
Dirk
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> <AI #00 Sampler Hanger.jpg><AI #00 Sampler k7.jpg><AI #00 Sampler Instructions.jpg>