The next version of Subterrane will contain a HUGE number of very
visible changes, as I am planning to revamp both the attribute system
mechanics and combat system mechanics!
As always, you can download the files from http://www.geocities.com/aapomeranz
. However, you can now also get them here in the files section!
|-- Version 0.137 03/07/07
--------------------------------------------|
* Add: Added a high elf race.
* Add: Added a wizard class (only partially implemented currently).
* Add: Added the spells earthen dart, air shield, ice bolt, and fire
bolt.
* Add: Food now has a freshness value and will eventually rot. Eating
rotten food currently has no detrimental effects, but this will
change
in a future version.
* Add: Corpses now decay. Food created from decaying corpses will be
of
lower freshness than food created from fresh corpses.
* Add: Eating rotten food will now make you sick.
* Add: Added some flavor text for specific foods.
* Add: Items can now be added to creature's processing queues in order
to
handle periodic effects of those items.
* Mod: Monsters now have a variable amount of meat on them based on
race and
weight.
* Mod: Some monster types no longer drop corpses.
* Mod: The skinning skill has been renamed dressing, as it encompasses
more
than just the skinning process.
* Mod: Your success at preparing a corpse into food is dependent on
your
dressing skill. Preparing a corpse exercises your dressing skill.
* Mod: Non-thrown ranged attacks can not be parried.
* Mod: Spells are now separated from Abilities in the game's
interface.
* Mod: Flipped the order of the specialty selection and stat selection
screens.
* Mod: You can no longer use Escape to go back after you reach the
stat
selection screen. This is both to prevent scumming for good stats
and for technical reasons.
* Mod: Reduced many race based skill bonus/penalties. Class should
have a
larger effect on bonuses/penalties than race.
* Fix: Fixed a bug where modifications to attributes via effects was
not
being calculated properly in some cases.
* Fix: Fixed a problem with the status display not updating after a
monster's
special attacks (eg. a floater's energy drain attack).
* Fix: Fixed a bug where the slam ability was causing creatures to
speed up,
not slow down.
* Fix: Fixed a bug where you could increase your stats by repeatedly
entering
and leaving the character creation stat selection screen.
* Fix: Fixed some bugs in the stat set generator.
* Fix: Fixed a bug in the word wrap code that caused it to wrap some
lines
incorrectly.
* Fix: Made the combat message when throwing ammo read better and have
more
flavor.
* Fix: Fixed a bug where the scroll buffer was reporting the wrong
number of
lines.
|-- Version 0.137a 03/12/07
--------------------------------------------|
* Fix: Fixed a bug where the player's energy wasn't being updated
correctly
in the status display after casting spells sometimes.