Note: the public server have been updated to 1.1 alpha 8.
--
You received this message because you are subscribed to the Google Groups
"soundRTSChat" group. To post to this group, send email to
soundr...@googlegroups.com. To unsubscribe from this group, send email to
soundrtschat...@googlegroups.com.
For more options, visit this group at
http://groups.google.com/group/soundrtschat?hl=en.
I have made some tests and realized that the space limit isn't
actually working (it will be fixed).
In theory, for units teleported into an empty square, the limit would
be around 12 * 12 = 144 units. When the square already contains units
and the units are compacted near the center using a "go to" order, the
space limit can be raised to more than 300 units, including the units
already there. But the teleported units can never be more than 144.
A significant speed improvement can be done here, by simply testing
the number of units already there instead of searching for a free
space and testing collision with a lot of units (which is CPU
expensive).
I plan to make the game automatically cancel a teleportation when the
destination contains already 144 units for example.
2011/12/23 Jason Symes <presid...@gmail.com>: