About SoundMUD (was: Re: Need help with Making the Game?)

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SoundMUD

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Aug 16, 2009, 4:29:56 PM8/16/09
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Actually, SoundMUD is not meant to be a mud client. Its name is even worse than the name of SoundRTS, because SoundMUD is not what we usually call a mud (i.e. a text mud, or a text mud with sounds).

SoundMUD might become an accessible mini MMORPG (like World of Warcraft or Everquest or EVE Online). The difference with a MUD is that the main media is not text but sounds, with a 2D or even 3D simulation of the world (like in a FPS like Audioquake, but with a much slower gameplay, and with world persistence).

Of course blind gamers might find that they already have much better experiences with the existing text-MUDs, which would be a great conclusion since I am fond of literature, but at the moment I have to give life to that beast and see what happens.

I'll go back to SoundRTS sooner or later, anyway.

Jean-Luc

2009/8/15 Che <c...@blindadrenaline.com>
[...]
  I'm not sure what you are doing with the mud client, but there are plenty of mud clients out there that work just fine, and I'm not sure yet another is really needed.
[...]
 Che

shaun everiss

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Aug 16, 2009, 5:05:04 PM8/16/09
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well we already have semi sound muds, text muds with soundpacks mostly in the clients are what already happens.
At 08:29 a.m. 17/08/2009, you wrote:
>Actually, SoundMUD is not meant to be a mud client. Its name is even worse than the name of SoundRTS, because SoundMUD is not what we usually call a mud (i.e. a text mud, or a text mud with sounds).
>
>SoundMUD might become an accessible mini MMORPG (like World of Warcraft or Everquest or EVE Online). The difference with a MUD is that the main media is not text but sounds, with a 2D or even 3D simulation of the world (like in a FPS like Audioquake, but with a much slower gameplay, and with world persistence).
>
>Of course blind gamers might find that they already have much better experiences with the existing text-MUDs, which would be a great conclusion since I am fond of literature, but at the moment I have to give life to that beast and see what happens.
>
>I'll go back to SoundRTS sooner or later, anyway.
>
>Jean-Luc
>
>2009/8/15 Che <<mailto:c...@blindadrenaline.com>c...@blindadrenaline.com>

Che

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Aug 16, 2009, 5:28:12 PM8/16/09
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 Ah, please forgive me for making such a broad assumption based on the name there.
  Good luck with that project man, if it is as good as sound rts, I'd love to see what you come up with.
Later
che

Cara Quinn

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Aug 16, 2009, 8:03:21 PM8/16/09
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  Jean Luc, just want to thank you / Che for the terrific topics here! I love the conceptual discussion of virtual environments both in gaming and a real-world context. 

  Incidentally, have you tried OpenAL for 3D audio support?…  I ask, as, unlike the free version of FMOD, you can choose to charge for games which use it if you wish. -Not encouraging you here necessarily, but it does give you the freedom…  

  Smiles,

Cara :)
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SoundMUD

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Aug 17, 2009, 3:03:10 PM8/17/09
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Hi Cara,

Thank you too! :-)

I have tried the Pyglet library a little, but the documentation mentions problems with OpenAL in Linux:
http://www.pyglet.org/doc/programming_guide/audio_drivers.html#linux-issues

And the OpenAL driver is not installed by default in Windows. Pyglet can use DirectX, though. But I'm not sure if this pure-Python library is fast enough. Maybe. I might try again someday.

Anyway, at the moment I'm not using FMOD, I'm using pygame/SDL with a home-made emulation of the positional sounds.

Jean-Luc

2009/8/17 Cara Quinn <mode...@gmail.com>
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