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Guillermo Rauch  
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 More options Apr 28 2012, 10:14 am
From: Guillermo Rauch <rau...@gmail.com>
Date: Sat, 28 Apr 2012 11:14:42 -0300
Local: Sat, Apr 28 2012 10:14 am
Subject: Re: socket.io or sockJS

The equivalent to sockjs is  http://github.com/learnboost/engine.io, not
socket.io. Socket.IO does a lot more. As far as scalability, both require
sticky load balancing.

The main difference between sockjs and engine is that the latter performs
an upgrade from long polling to websocket. It thus guarantees the highest
possible reliability in any network or device, and the fastest connections.
It doesn't need "fallbacks". It therefore makes Flash also a really good
option, because Flash slowness to connect and policy timeouts don't matter.
Please check out the Engine.IO README for a more detailed explanation.

On Sat, Apr 28, 2012 at 10:04 AM, StigFærch <s...@8620.dk> wrote:
> I'm in the process of choosing different components for a node.js
> project.
> Currently I'm trying to find out whether to use socket.io or sockJS.

> It's important to me that it scales good, as I hope that my project
> eventually will grow big. Does socket.io scale just as well as sockJS -
> what are the differences at this
> point?

> I know that sockJS is concentrating on the transport layer and not
> getting bloated with others stuff. What is your take on this?

> If a key person in socket.io gets hit by a bus (God forbid), will
> socket.io die?

> Any other things worth mentioning comparing the two?

--
Guillermo Rauch
LearnBoost CTO
http://devthought.com

 
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