I am currently working on merging the old gameplay with a better
codebase. You can check out the progress (that would be a nice little
pun if it was SVN instead of hg :) at
http://freehg.org/u/joey/snowballz/
(requires pyglet, rabbyt, PIL, numpy and iniparse to run)
My goal here is to get the game to a point where it is easy for others
to contribute graphics, maps, AIs etc.
There is already a new map format that supports a custom scripting
language designed for snowballz maps. Also a map editor that allows
you to place static and dynamic map objects, paths and buildings.
The AI has been immensely improved to the point where it will be easy
for others to extend and improve.
For now I have removed networking as that takes a lot of time and
energy better spent on making it a good single play.
There is still a lot of work to be done before a beta is ready but I
intend to start opening it up to contributions soon.
Until it's ready I created a linux binary of the old code that
includes most of it's dependancies (find it at
arcticpaint.com). All
it requires to be installed and run is, as far as I know, python 2.5
and pygame.
Note that this version I'm working on is unrelated to the "next"
version of snowballz which will be in 3D and much different game-play.
What I'm working on here is completing the old gameplay that was in
the 0.9.x versions and making it so others can easily extend it.
Regards,
Joey
On Aug 14, 2:47 pm, Justy <
jus...@gmail.com> wrote:
> this is also the topic of debian bughttp://
bugs.debian.org/cgi-bin/bugreport.cgi?bug=495011