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Wahid Garci
3/15/14
ImmediateContext.SetPredication : it's impossible to remove a Predication
Hello, How can I remove a Predication with SlimDX? SDK says to put a null value (http://msdn.
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ImmediateContext.SetPredication : it's impossible to remove a Predication
Hello, How can I remove a Predication with SlimDX? SDK says to put a null value (http://msdn.
3/15/14
@lx
, …
Start Fliar
4
2/25/14
v2: Implementing c++ interface callback in C#
i'm interested but the source is not available any more, could you send me one copy of that, thx.
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v2: Implementing c++ interface callback in C#
i'm interested but the source is not available any more, could you send me one copy of that, thx.
2/25/14
kcpj...@gmail.com
12/4/13
Need Help: RawInput Question Pls
Hello, Firstly, thank you for all the great efforts on SlimDX. First time user. I am creating a super
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Need Help: RawInput Question Pls
Hello, Firstly, thank you for all the great efforts on SlimDX. First time user. I am creating a super
12/4/13
Boxer_boy
, …
Mike Popoloski
7
1/28/13
Newbe question
You can use the Direct3D 9 portions of SlimDX. The tutorial on the site only explains how to use
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Newbe question
You can use the Direct3D 9 portions of SlimDX. The tutorial on the site only explains how to use
1/28/13
Lawrence Fisher
,
Mike Popoloski
2
1/21/13
WpfSample10 not working?
There's an issue filed in our tracker about the WPF sample under VS 2012. The original poster
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WpfSample10 not working?
There's an issue filed in our tracker about the WPF sample under VS 2012. The original poster
1/21/13
Richard
,
Mike Popoloski
5
6/8/12
Some issues with Jan 2012 release
In article <CANrPLiDgBS1BGWdKni0dxego...@mail.gmail.com>, Mike Popoloski
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Some issues with Jan 2012 release
In article <CANrPLiDgBS1BGWdKni0dxego...@mail.gmail.com>, Mike Popoloski
6/8/12
Promit Roy
, …
Fraser Waters
6
3/18/12
SlimDX 2.0
That's a good enough argument to convince me. I've started looking into effects, looking at
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SlimDX 2.0
That's a good enough argument to convince me. I've started looking into effects, looking at
3/18/12
Richard
11/1/11
FYI: SlimDX talk on Nov 3rd.
<http://legalizeadulthood.wordpress.com/2011/11/01/programming-with-slimdx/> -- "The
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FYI: SlimDX talk on Nov 3rd.
<http://legalizeadulthood.wordpress.com/2011/11/01/programming-with-slimdx/> -- "The
11/1/11
Hui
, …
Mike Popoloski
4
10/15/11
Question regarding mesh.tessellateNPatch
@xnaguide.com: This list is not a good medium for introductory information. Please stop posting
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Question regarding mesh.tessellateNPatch
@xnaguide.com: This list is not a good medium for introductory information. Please stop posting
10/15/11
Matt Sun
, …
Mike Popoloski
3
9/28/11
how to get shaders run in slimdx.d3d9?
@Matt Sun: Rendering using effects is covered in an uncountably large number of places elsewhere on
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how to get shaders run in slimdx.d3d9?
@Matt Sun: Rendering using effects is covered in an uncountably large number of places elsewhere on
9/28/11
Promit Roy
, …
David Karlaš
3
9/5/11
Fwd: Having problems building slimDX examples!
I think he has to remove slimdx references and re-add them from SDK/bin to match his configuration
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Fwd: Having problems building slimDX examples!
I think he has to remove slimdx references and re-add them from SDK/bin to match his configuration
9/5/11
David Karlaš
, …
Richard
4
8/22/11
Shader InputElement constructor layout
In article <CAFTw8an_nUSfVV7mUJMG2+jV...@mail.gmail.com>, Promit Roy
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Shader InputElement constructor layout
In article <CAFTw8an_nUSfVV7mUJMG2+jV...@mail.gmail.com>, Promit Roy
8/22/11
Richard
,
Mike Popoloski
5
7/18/11
Re: Issue 670 in slimdx: DirectWrite application implementable interfaces
In article <CANrPLiBs7QbjhdDApmB0GwVV...@mail.gmail.com>, Mike Popoloski
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Re: Issue 670 in slimdx: DirectWrite application implementable interfaces
In article <CANrPLiBs7QbjhdDApmB0GwVV...@mail.gmail.com>, Mike Popoloski
7/18/11
Josh Petrie
5/8/11
Dealing with primary-expression tags in the model XML
The big blocking issue for us right now in v2 is parsing D3D11; specifically, parsing enumerations
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Dealing with primary-expression tags in the model XML
The big blocking issue for us right now in v2 is parsing D3D11; specifically, parsing enumerations
5/8/11
Josh Petrie
3/24/11
Forget the March release
...this is today's real news: http://code.google.com/p/slimdx/source/detail?r=2021 -- jmp
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Forget the March release
...this is today's real news: http://code.google.com/p/slimdx/source/detail?r=2021 -- jmp
3/24/11
Promit Roy
, …
Michael Popoloski
4
3/2/11
2012 GDC talk
See it? I'd like to have you as one of the speakers next year if at all possible. Josh, it would
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2012 GDC talk
See it? I'd like to have you as one of the speakers next year if at all possible. Josh, it would
3/2/11
Alex Jorgenson
,
Michael Popoloski
3
2/14/11
Adding me to SlimGen and SlimDX
I have just checked out the SlimDX 2.0 code and am looking through it and learning what you guys have
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Adding me to SlimGen and SlimDX
I have just checked out the SlimDX 2.0 code and am looking through it and learning what you guys have
2/14/11
Michael P. Gerlek
, …
Josh Petrie
4
2/7/11
SlimDXControl released
Great, thanks to both of you. -mpg From: slimdx...@googlegroups.com [mailto:slimdx-devel@
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SlimDXControl released
Great, thanks to both of you. -mpg From: slimdx...@googlegroups.com [mailto:slimdx-devel@
2/7/11
Alex.Jorgenson
,
Michael Popoloski
2
12/22/10
SlimMath Status
Yeah, we've been too busy with SlimDX v2 to work on SlimMath much. Also, we're waiting to
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SlimMath Status
Yeah, we've been too busy with SlimDX v2 to work on SlimMath much. Also, we're waiting to
12/22/10
Josh Petrie
12/10/10
Changed list access policies
I have removed the restriction that members need to be approved to join the list; anybody can sign up
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Changed list access policies
I have removed the restriction that members need to be approved to join the list; anybody can sign up
12/10/10
Michael Popoloski
11/20/10
New Parser / Generator
The new parser stuff is in and seems to be working pretty well. It is located in v2/Prototype Parser
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New Parser / Generator
The new parser stuff is in and seems to be working pretty well. It is located in v2/Prototype Parser
11/20/10
Josh Petrie
, …
Richard
4
11/19/10
[v2] Implementation plan
In article <AANLkTikZRY0Gv1fGnswA2...@mail.gmail.com>, Michael Popoloski
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[v2] Implementation plan
In article <AANLkTikZRY0Gv1fGnswA2...@mail.gmail.com>, Michael Popoloski
11/19/10
Alexandre Mutel
, …
Richard
5
11/17/10
Leaving the team
> For me, this is just the "golden rule": treat others as you would want > to be
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Leaving the team
> For me, this is just the "golden rule": treat others as you would want > to be
11/17/10
Josh Petrie
,
Alexandre Mutel
9
11/17/10
[v2] New templating prototype
As I told you, the technical argument is that the U doesn't need to be exposed outside T because
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[v2] New templating prototype
As I told you, the technical argument is that the U doesn't need to be exposed outside T because
11/17/10
Alexandre Mutel
,
Josh Petrie
4
11/17/10
[v2] Technical doc, structured todo-list
The tags can be arbitrary, but unless I or one of the other leads enter tags into a set of '
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[v2] Technical doc, structured todo-list
The tags can be arbitrary, but unless I or one of the other leads enter tags into a set of '
11/17/10
Josh Petrie
, …
Alexandre Mutel
20
11/17/10
[v2] r1717 should be the final merge to the root
>>>>>>> Nothing in here is a personal attack on you. That being said: >>
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[v2] r1717 should be the final merge to the root
>>>>>>> Nothing in here is a personal attack on you. That being said: >>
11/17/10
Josh Petrie
, …
Alexandre Mutel
10
11/15/10
[v2] merged generator tools
About the usage of T4 template and after looking a bit more about the code, It seems that It wouldn
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[v2] merged generator tools
About the usage of T4 template and after looking a bit more about the code, It seems that It wouldn
11/15/10
Richard - Microsoft Direct3D MVP
, …
@lx
3
11/13/10
D3D9 droppage
After looking at what need to be done in v2 for Direct3D9, well, It's seems to be a pretty huge
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D3D9 droppage
After looking at what need to be done in v2 for Direct3D9, well, It's seems to be a pretty huge
11/13/10
@lx
11/13/10
v2 updated
I have some good news! I have been able to add DirecSound, XAudio2 and XAPO API as well as some
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v2 updated
I have some good news! I have been able to add DirecSound, XAudio2 and XAPO API as well as some
11/13/10
Alexandre Mutel
, …
Richard
8
11/10/10
[v2] SlimDX 2 roadmap
The link didn't work: the mapping used for Direct3D9 is specified here : http://code.google.com/p
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[v2] SlimDX 2 roadmap
The link didn't work: the mapping used for Direct3D9 is specified here : http://code.google.com/p
11/10/10