So, my question is, what happened to that branch? Simple lack of time or is
there some fundamental technical reason that prevents an implementation with
this approach from succeeding? Could this approach, if feasible, help in
implementing more easily the missing Python language features?
Thanks again for your good work.
Gabriel.
I think the 'dis' approach would work OK, but I sort of didn't like
the weight that the compiler took on. Because you have to use CPython
to compile to a .pyc and then take that and feed it to the skulpt
compiler, it was a bit awkward to work with, and the "interactive"
demo is gone also.
But yes, I think it could have worked fine, and would have probably
been less code to write to get equivalent features. It is currently
out of date with the Skulpt runtime code and would take some work to
bring up to date, but it could be done in theory.
scott