> On Fri, Dec 4, 2009 at 7:58 AM, Mike Reed <
r...@android.com> wrote:
> > Does anyone in the group have any insight into building for windows?
>
> > On Sat, Oct 31, 2009 at 12:33 PM, Andrew <
andrew.fedoni...@gmail.com> wrote:
> >> Mike, do you have updates on this?
>
> >> VC2005 is still cannot compile Skia sources.
>
> I have gotten Skia building and running under Windows. I found that I
> had to make a few changes to the source code, mainly (it appears) to
> enable building of certain objects that are not needed in Chromium, so
> perhaps these are unnecessary.
>
> I created a Visual Studio solution to drive the build based on the
> 'gyp' commands used in the Chromium project.
> I found that I had to use several Chromium-specific files
> (platform_canvas.cc, platform_canvas_win.cc, etc.) to get a fully
> functional implementation.
>
> What is the intended mechanism for building Skia under Windows? Will
> you be using gyp or perhaps CMake? Or do you intend to just drop a
> Visual Studio solution into the project and be done with it?
>
> Thanks,
> -Brent
I put together a CMake build system for the major components (core,
images, opts, ports) of skia earlier today, and it compiles fine under
MSVC10 (with some minor exceptions). However, there are quite a number
of unexplained crashes, presumably because my build is missing
something essential. In particular, the entire text rendering facility
is not operable.
Would it be possible to acquire a copy of your visual studio solution
as a baseline to check against to get my CMake project files working?
--
Tristam MacDonald
http://swiftcoder.wordpress.com/