A recently published book, _Automatic SketchUp_, provides a hands-on
approach to creating SketchUp-based Ruby scripts. The book discusses
every aspect of SketchUp coding, from design elements like Edges and
Faces to high-level plugin capabilities like Menus, Tools, Commands,
and Animation. For those not familiar with Ruby, three chapters
explain the capabilities of the language.
The full table of contents is:
Chapter 1: Introduction to SketchUp Scripting
Chapter 2: Ruby Lesson #1: Data Structures
Chapter 3: Fundamentals of SketchUp Scripting
Chapter 4: Transformations and Additional Geometry
Chapter 5: Ruby Lesson #2: Control Structures and Files
Chapter 6: Colors, Textures, and Materials
Chapter 7: Managing Geometry: Layers, Groups, and Components
Chapter 8: Ruby Lesson #3: Classes and Modules
Chapter 9: Attributes, Options, and Observers
Chapter 10: The SketchUp Interface: Dialogs, Menus, Commands, and
Plugins
Chapter 11: The SketchUp Interface: Views, Cameras, Pages, and Tools
Chapter 12: Actions & Animation
Chapter 13: WebDialogs
Appendix A: Classes and Modules
Appendix B: Advanced Geometry
Appendix C: Miscellaneous Tables
The first three chapters are available online at
http://www.autosketchup.com.
This book is available for purchase through Amazon.com, and you can
visit its link at
http://tinyurl.com/2ektkte
Thank you,
EE, LLC
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