Hi Guys, interesting discussion you have here. Here's my take on the
current state of 'Web2.0' - almost all start-ups and enterprises so
far have fallen into one of these categories and this is how they
build their revenue model.
Slide Here To Help Illustrate (free for all to take in PPTX format):
http://chan03.goodbarry.com/Web2_0Ecology
Market Creators - includes Amazon, Ebay, Job Sites, Shopify, Angelsoft
http://angelsoft.net/ etc - these guys are in the business of
connecting buyers and sellers of all products AND services and taking
a slice of the revenue. They have the strongest revenue model because
they facilitate in trade. A lot of smaller start-ups try to create
some sort of niche marketplace for example certain types of art. The
growth in this sector is to be able to create more credible
marketplaces for non-virtual services - accounting/law/consulting.
Media/Content Portals - includes all the video sites youtube/vimeo/
google vids etc, music sites (
last.fm), photo sites - flickr, picasa
and written content of course which are all the blogging platforms and
CMSes like wordpress which allow people to publish content cheaply and
distribute to a wide audience. The rest of us can go to these portals
to 'consume' the content. The revenue model here is based on context-
specific advertising of course. This is hard space for startups to
compete in unless you have some sort of niche that you're attacking.
For example if you made a mashup content site that focused on up-and-
coming Australian content you might have yourself a nice media
channel.
Aggregators/Filters - there's a lot of crap out there on the net so
these guys have made it their business to filter it out and serve it
to you fresh on a plate, in some ways it's much more powerful than a
Google Search. Digg, Mahalo, Guy Kawasaki's Alltop, Addictomatic, and
the rest of the guys who filter (by way of voting) and aggregate sit
in this boat. Context-specific Ads again are the monetization path
once again.
Communication Tools - The defining attribute here is that these tools
allow people to talk to each other whether it's 1-to-1, 1-to-many,
many-to-many - Skype is one example. People are going to blast me for
this but essentially Twitter is a pure many-to-many communications
tool. All the chat tools and chat aggregators like Fring belong here.
Social Networks - I really hate the term 'networks' because these are
more 'self-promotion' tools. The defining aspect here is that these
tools allow you post a profile of yourself on the web (and any
associated content) so others can come to have a look. It's your own
personal Ad and you can choose who comes to see it (privacy settings)
and how you want to design your online persona. Think about Facebook,
Myspace and LinkedIn. There's heaps more out there but one can only
maintain so many networks. Not up-to-speed as to how these guys
actually make money.
Services - In the purple box, there is actually a whole service
industry out there helping people get onto Web2.0 and to use it for
their business. You have web designers who create sites with user-
contributable content, you have marketing strategists (whatever you
want to call them) who advise businesses how to leverage this or build
their own little web2.0 application for their business.
Central to the above 6 is the fact that they:
- all facilitate in users being able to contribute in some way
- their users are all networked to each other on the system/platform
(i.e I setup my account and i can connect to others),
- there's collaborative contributions
- a lot of them become advertising channels as a means of monetizing
as ad spend moves from traditional forms of media (print, TV) to
online where increasing numbers of people are getting their
entertainment and news.
You can mashup any of the above 6 to create your own little
application (in fact most apps have some sort of crossover, I've taken
extreme examples) - Ning comes to mind as the place where you can have
content, social networking etc
Then there are platform providers who enable these things to happen
e.g Google Maps who provide embeddable maps to anyone for free,
hosting providers etc.
The aim of the game is to now think outside the box I've just drawn or
at least push the boundaries by making the 'box' more mainstream,
Cheers and thanks for reading my long rant,
Eddy