There now is a version of the WinBoard GUI that supports Chu Shogi,
and an engine (HaChu) to act as AI for it. The engine is still
pretty minimal, but it should have complete knowledge of the
rules, and can be made responsible for judging legality of moves
entered into the GUI. It can also be used as computer opponent,
but will probably not be very strong (yet).
Apart from Chu Shogi the engine can also plays Dai Shogi.
My aim is to improve the engine for better scaling with board size,
and then also implement the larger Shogi variants, including Tenjiku.
But this objective could still be far away.
A zip file that bundles WinBoard with HaChu 0.0 can be downloaded
from http://hgm.nubati.net/WinBoard-Chu.zip .
Also see http://hgm.nubati.net/chu for my new Chu-Shogi web page.