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Announcing new Chu Shogi software
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h.g. muller  
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 More options Jul 9 2012, 1:06 pm
From: "h.g. muller" <h.g.mul...@hccnet.nl>
Date: Mon, 09 Jul 2012 19:06:26 +0200
Local: Mon, Jul 9 2012 1:06 pm
Subject: Announcing new Chu Shogi software
There now is a version of the WinBoard GUI that supports Chu Shogi,
and an engine (HaChu) to act as AI for it. The engine is still
pretty minimal, but it should have complete knowledge of the
rules, and can be made responsible for judging legality of moves
entered into the GUI. It can also be used as computer opponent,
but will probably not be very strong (yet).

Apart from Chu Shogi the engine can also plays Dai Shogi.

My aim is to improve the engine for better scaling with board size,
and then also implement the larger Shogi variants, including Tenjiku.
But this objective could still be far away.

A zip file that bundles WinBoard with HaChu 0.0 can be downloaded
from http://hgm.nubati.net/WinBoard-Chu.zip .

Also see http://hgm.nubati.net/chu for my new Chu-Shogi web page.


 
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h.g. muller  
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 More options Jul 18 2012, 3:48 am
From: "h.g. muller" <h.g.mul...@hccnet.nl>
Date: Wed, 18 Jul 2012 09:48:55 +0200
Local: Wed, Jul 18 2012 3:48 am
Subject: Re: Announcing new Chu Shogi software
I made an update to the package announced in the previous mail.
The variants Dai, Dai Dai, Maka Dai Dai, Tai and Tenjiku can now also be
selected from
the WinBoard GUI menus (although there is no engine yet playing most of those).
But it now also plays a freshly made peer-to-peer adapter, which can be
selected as
an 'engine' to play against an opponent on a remote machine.

So WinBoard can now be used to play all these games (and of course standard
Shogi
and 5x5 mini-Shogi) over the internet, by making a direct connection to the
computer
of your opponent, running WinBoard (with p2p) as well.

At 19:06 9-7-2012 +0200, you wrote:


 
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