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shed skin 0.8
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Date: Sun, 19 Jun 2011 15:58:21 +0200
Message-ID: <BANLkTik4xhk3vGgMYFUG-pXZb+n99fe...@mail.gmail.com>
Subject: Re: shed skin 0.8
From: Mark Dufour <mark.duf...@gmail.com>
To: shedskin-discuss@googlegroups.com
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thanks for mentioning! :D
I screwed up. after noticing shedskin -x didn't work, I disabled this, but
forgot to create a new package.. :-) I'm uploading a new package at this
moment..
mark.
On Sun, Jun 19, 2011 at 3:19 PM, junyi sun <ccnu...@gmail.com> wrote:
> make failed on windows xp sp2
>
>
> C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error:
> execinfo.h
> : No such file or directory
> compilation terminated.
> In file included from C:/shedskin-0.8/shedskin/shedskin/lib/sys.hpp:4:0,
> from C:/shedskin-0.8/shedskin/shedskin/lib/sys.cpp:1:
> C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error:
> execinfo.h
> : No such file or directory
> compilation terminated.
> In file included from C:/shedskin-0.8/shedskin/shedskin/lib/re.hpp:7:0,
> from C:/shedskin-0.8/shedskin/shedskin/lib/re.cpp:1:
> C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error:
> execinfo.h
> : No such file or directory
> compilation terminated.
> In file included from
> C:/shedskin-0.8/shedskin/shedskin/lib/builtin.cpp:1:0:
> C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error:
> execinfo.h
> : No such file or directory
> compilation terminated.
> make: *** [fib] Error 1
>
> On Sun, Jun 19, 2011 at 8:09 PM, srepmub <mark.duf...@gmail.com> wrote:
>
>> packaged for windows, and announced:
>>
>>
>> http://shed-skin.blogspot.com/2011/06/shed-skin-08-programming-language.=
html
>>
>> thanks,
>> mark.
>>
>> On Jun 17, 3:01 am, sunjoy <ccnu...@gmail.com> wrote:
>> > congratulation=EF=BC=81
>> > P.S. I need a windows version of shedskin-0.8.
>> >
>> > On Jun 15, 4:18 pm, Mark Dufour <mark.duf...@gmail.com> wrote:
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > > hi all,
>> >
>> > > I have just uploaded the tarball for shed skin 0.8. please test it a=
nd
>> > > report any problems, before I announce things further.
>> >
>> > > it has been a wonderful cycle for me, with feedback from several
>> directions.
>> > > thank you all for that!
>> >
>> > > here's the (full) list of changes:
>> >
>> > >http://code.google.com/p/shedskin/wiki/releasenotes
>> >
>> > > my personal highlights:
>> >
>> > > - the c64 emulator example was synced with its author, and now weigh=
s
>> in at
>> > > about 3,500 lines (sloccount). it still compiles in about 25 mins
>> here,
>> > > which is in line with the scalability graph I published before. see
>> > > attachment for a screenshot of one of my all-time favorite games
>> running on
>> > > it. using cpython, it runs at around 3 FPS, and after compilation,
>> it's
>> > > perfectly fluent (at least 50 FPS).
>> >
>> > > - this triggered me to finally add support for the array and struct
>> modules!
>> > > struct is used to read programs from tape, and array to contain a
>> packed
>> > > version of the screen data that is passed out of the extension modul=
e.
>> >
>> > > - three new examples were added, most interestingly to me a fast
>> (havlak)
>> > > loop recognition algorithm. please keep those examples coming.. ;) I=
'm
>> > > planning on doing a type inference round for 0.9, and I can't have
>> enough
>> > > test cases for that..
>> >
>> > > - a new option, shedskin -x, makes generated code prints tracebacks
>> for all
>> > > thrown exceptions. so it also print them when they are actually
>> caught.
>> > > still I think it can be very useful to investigate why a large progr=
am
>> > > crashes (such as a c64 emulator). I would be interested if anyone
>> knows how
>> > > to improve this so we only print tracebacks for uncaught exceptions
>> (that
>> > > is, efficiently of course).
>> >
>> > > - I just added a 'faq' section to the wiki section (
>> http://code.google.com/p/shedskin/wiki/faq) with responses to some commo=
n
>> > > questions/preconceptions about the approach shedskin takes.
>> >
>> > > thanks again to those that helped with or provided feedback for this
>> > > release.
>> >
>> > > if there are no issues reported with the current tarball, I will
>> proceed to
>> > > package the windows version and ask thomas and paul to upgrade the
>> rpm/deb
>> > > packages.
>> >
>> > > mark.
>> > > --http://www.youtube.com/watch?v=3DE6LsfnBmdnk
>> >
>> > > intkarat.png
>> > > 14KViewDownload
>>
>> --
>> You received this message because you are subscribed to the Google Group=
s
>> "shedskin-discuss" group.
>> To post to this group, send email to shedskin-discuss@googlegroups.com.
>> To unsubscribe from this group, send email to
>> shedskin-discuss+unsubscribe@googlegroups.com.
>> For more options, visit this group at
>> http://groups.google.com/group/shedskin-discuss?hl=3Den.
>>
>>
> --
> You received this message because you are subscribed to the Google Groups
> "shedskin-discuss" group.
> To post to this group, send email to shedskin-discuss@googlegroups.com.
> To unsubscribe from this group, send email to
> shedskin-discuss+unsubscribe@googlegroups.com.
> For more options, visit this group at
> http://groups.google.com/group/shedskin-discuss?hl=3Den.
>
--=20
http://www.youtube.com/watch?v=3DE6LsfnBmdnk
--bcaec52d5531fc790f04a6110268
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thanks for mentioning! :D<br><br>I screwed up. after noticing shedskin -x d=
idn't work, I disabled this, but forgot to create a new package.. :-) I=
'm uploading a new package at this moment..<br><br>mark.<br><br><div cl=
ass=3D"gmail_quote">
On Sun, Jun 19, 2011 at 3:19 PM, junyi sun <span dir=3D"ltr"><<a href=3D=
"mailto:ccnu...@gmail.com">ccnu...@gmail.com</a>></span> wrote:<br><bloc=
kquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #cc=
c solid;padding-left:1ex;">
<div>make failed on windows xp sp2</div><div><br></div><div><br></div><div>=
C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error: execi=
nfo.h</div><div>: No such file or directory</div><div>compilation terminate=
d.</div>
<div>In file included from C:/shedskin-0.8/shedskin/shedskin/lib/sys.hpp:4:=
0,</div><div>=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0=
from C:/shedskin-0.8/shedskin/shedskin/lib/sys.cpp:1:</div><div>C:/shedskin=
-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error: execinfo.h</div>
<div>: No such file or directory</div><div>compilation terminated.</div><di=
v>In file included from C:/shedskin-0.8/shedskin/shedskin/lib/re.hpp:7:0,</=
div><div>=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0from=
C:/shedskin-0.8/shedskin/shedskin/lib/re.cpp:1:</div>
<div>C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error: =
execinfo.h</div><div>: No such file or directory</div><div>compilation term=
inated.</div><div>In file included from C:/shedskin-0.8/shedskin/shedskin/l=
ib/builtin.cpp:1:0:</div>
<div>C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error: =
execinfo.h</div><div>: No such file or directory</div><div>compilation term=
inated.</div><div>make: *** [fib] Error 1</div><div><div></div><div class=
=3D"h5">
<br><div class=3D"gmail_quote">
On Sun, Jun 19, 2011 at 8:09 PM, srepmub <span dir=3D"ltr"><<a href=3D"m=
ailto:mark.duf...@gmail.com" target=3D"_blank">mark.duf...@gmail.com</a>>=
;</span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 =
.8ex;border-left:1px #ccc solid;padding-left:1ex">
packaged for windows, and announced:<br>
<br>
<a href=3D"http://shed-skin.blogspot.com/2011/06/shed-skin-08-programming-l=
anguage.html" target=3D"_blank">http://shed-skin.blogspot.com/2011/06/shed-=
skin-08-programming-language.html</a><br>
<br>
thanks,<br>
<font color=3D"#888888">mark.<br>
</font><div><div></div><div><br>
On Jun 17, 3:01=C2=A0am, sunjoy <<a href=3D"mailto:ccnu...@gmail.com" ta=
rget=3D"_blank">ccnu...@gmail.com</a>> wrote:<br>
> congratulation=EF=BC=81<br>
> P.S. I need a =C2=A0windows version of shedskin-0.8.<br>
><br>
> On Jun 15, 4:18=C2=A0pm, Mark Dufour <<a href=3D"mailto:mark.duf...=
@gmail.com" target=3D"_blank">mark.duf...@gmail.com</a>> wrote:<br>
><br>
><br>
><br>
><br>
><br>
><br>
><br>
> > hi all,<br>
><br>
> > I have just uploaded the tarball for shed skin 0.8. please test i=
t and<br>
> > report any problems, before I announce things further.<br>
><br>
> > it has been a wonderful cycle for me, with feedback from several =
directions.<br>
> > thank you all for that!<br>
><br>
> > here's the (full) list of changes:<br>
><br>
> ><a href=3D"http://code.google.com/p/shedskin/wiki/releasenotes" ta=
rget=3D"_blank">http://code.google.com/p/shedskin/wiki/releasenotes</a><br>
><br>
> > my personal highlights:<br>
><br>
> > - the c64 emulator example was synced with its author, and now we=
ighs in at<br>
> > about 3,500 lines (sloccount). it still compiles in about 25 mins=
here,<br>
> > which is in line with the scalability graph I published before. s=
ee<br>
> > attachment for a screenshot of one of my all-time favorite games =
running on<br>
> > it. using cpython, it runs at around 3 FPS, and after compilation=
, it's<br>
> > perfectly fluent (at least 50 FPS).<br>
><br>
> > - this triggered me to finally add support for the array and stru=
ct modules!<br>
> > struct is used to read programs from tape, and array to contain a=
packed<br>
> > version of the screen data that is passed out of the extension mo=
dule.<br>
><br>
> > - three new examples were added, most interestingly to me a fast =
(havlak)<br>
> > loop recognition algorithm. please keep those examples coming.. ;=
) I'm<br>
> > planning on doing a type inference round for 0.9, and I can't=
have enough<br>
> > test cases for that..<br>
><br>
> > - a new option, shedskin -x, makes generated code prints tracebac=
ks for all<br>
> > thrown exceptions. so it also print them when they are actually c=
aught.<br>
> > still I think it can be very useful to investigate why a large pr=
ogram<br>
> > crashes (such as a c64 emulator). I would be interested if anyone=
knows how<br>
> > to improve this so we only print tracebacks for uncaught exceptio=
ns (that<br>
> > is, efficiently of course).<br>
><br>
> > - I just added a 'faq' section to the wiki section (<a hr=
ef=3D"http://code.google.com/p/shedskin/wiki/faq" target=3D"_blank">http://=
code.google.com/p/shedskin/wiki/faq</a>) with responses to some common<br>
> > questions/preconceptions about the approach shedskin takes.<br>
><br>
> > thanks again to those that helped with or provided feedback for t=
his<br>
> > release.<br>
><br>
> > if there are no issues reported with the current tarball, I will =
proceed to<br>
> > package the windows version and ask thomas and paul to upgrade th=
e rpm/deb<br>
> > packages.<br>
><br>
> > mark.<br>
> > --<a href=3D"http://www.youtube.com/watch?v=3DE6LsfnBmdnk" target=
=3D"_blank">http://www.youtube.com/watch?v=3DE6LsfnBmdnk</a><br>
><br>
> > =C2=A0intkarat.png<br>
> > 14KViewDownload<br>
<br>
--<br>
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roup/shedskin-discuss?hl=3Den</a>.<br>
<br>
</div></div></blockquote></div><br>
<p></p>
-- <br>
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roup/shedskin-discuss?hl=3Den</a>.<br>
</div></div></blockquote></div><br><br clear=3D"all"><br>-- <br><a href=3D"=
http://www.youtube.com/watch?v=3DE6LsfnBmdnk" target=3D"_blank">http://www.=
youtube.com/watch?v=3DE6LsfnBmdnk</a><br><br>
--bcaec52d5531fc790f04a6110268--