I screwed up. after noticing shedskin -x didn't work, I disabled this, but
forgot to create a new package.. :-) I'm uploading a new package at this
moment..
mark.
On Sun, Jun 19, 2011 at 3:19 PM, junyi sun <ccnu
...@gmail.com> wrote:
> make failed on windows xp sp2
> C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error:
> execinfo.h
> : No such file or directory
> compilation terminated.
> In file included from C:/shedskin-0.8/shedskin/shedskin/lib/sys.hpp:4:0,
> from C:/shedskin-0.8/shedskin/shedskin/lib/sys.cpp:1:
> C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error:
> execinfo.h
> : No such file or directory
> compilation terminated.
> In file included from C:/shedskin-0.8/shedskin/shedskin/lib/re.hpp:7:0,
> from C:/shedskin-0.8/shedskin/shedskin/lib/re.cpp:1:
> C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error:
> execinfo.h
> : No such file or directory
> compilation terminated.
> In file included from
> C:/shedskin-0.8/shedskin/shedskin/lib/builtin.cpp:1:0:
> C:/shedskin-0.8/shedskin/shedskin/lib/builtin.hpp:25:22: fatal error:
> execinfo.h
> : No such file or directory
> compilation terminated.
> make: *** [fib] Error 1
> On Sun, Jun 19, 2011 at 8:09 PM, srepmub <mark.duf...@gmail.com> wrote:
>> packaged for windows, and announced:
>> http://shed-skin.blogspot.com/2011/06/shed-skin-08-programming-langua...
>> thanks,
>> mark.
>> On Jun 17, 3:01 am, sunjoy <ccnu...@gmail.com> wrote:
>> > congratulation!
>> > P.S. I need a windows version of shedskin-0.8.
>> > On Jun 15, 4:18 pm, Mark Dufour <mark.duf...@gmail.com> wrote:
>> > > hi all,
>> > > I have just uploaded the tarball for shed skin 0.8. please test it and
>> > > report any problems, before I announce things further.
>> > > it has been a wonderful cycle for me, with feedback from several
>> directions.
>> > > thank you all for that!
>> > > here's the (full) list of changes:
>> > >http://code.google.com/p/shedskin/wiki/releasenotes
>> > > my personal highlights:
>> > > - the c64 emulator example was synced with its author, and now weighs
>> in at
>> > > about 3,500 lines (sloccount). it still compiles in about 25 mins
>> here,
>> > > which is in line with the scalability graph I published before. see
>> > > attachment for a screenshot of one of my all-time favorite games
>> running on
>> > > it. using cpython, it runs at around 3 FPS, and after compilation,
>> it's
>> > > perfectly fluent (at least 50 FPS).
>> > > - this triggered me to finally add support for the array and struct
>> modules!
>> > > struct is used to read programs from tape, and array to contain a
>> packed
>> > > version of the screen data that is passed out of the extension module.
>> > > - three new examples were added, most interestingly to me a fast
>> (havlak)
>> > > loop recognition algorithm. please keep those examples coming.. ;) I'm
>> > > planning on doing a type inference round for 0.9, and I can't have
>> enough
>> > > test cases for that..
>> > > - a new option, shedskin -x, makes generated code prints tracebacks
>> for all
>> > > thrown exceptions. so it also print them when they are actually
>> caught.
>> > > still I think it can be very useful to investigate why a large program
>> > > crashes (such as a c64 emulator). I would be interested if anyone
>> knows how
>> > > to improve this so we only print tracebacks for uncaught exceptions
>> (that
>> > > is, efficiently of course).
>> > > - I just added a 'faq' section to the wiki section (
>> http://code.google.com/p/shedskin/wiki/faq) with responses to some common
>> > > questions/preconceptions about the approach shedskin takes.
>> > > thanks again to those that helped with or provided feedback for this
>> > > release.
>> > > if there are no issues reported with the current tarball, I will
>> proceed to
>> > > package the windows version and ask thomas and paul to upgrade the
>> rpm/deb
>> > > packages.
>> > > mark.
>> > > --http://www.youtube.com/watch?v=E6LsfnBmdnk
>> > > intkarat.png
>> > > 14KViewDownload
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