Message from discussion shed skin 0.8
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Subject: Re: shed skin 0.8
From: srepmub <mark.duf...@gmail.com>
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packaged for windows, and announced:
On Jun 17, 3:01=C2=A0am, sunjoy <ccnu...@gmail.com> wrote:
> P.S. I need a =C2=A0windows version of shedskin-0.8.
> On Jun 15, 4:18=C2=A0pm, Mark Dufour <mark.duf...@gmail.com> wrote:
> > hi all,
> > I have just uploaded the tarball for shed skin 0.8. please test it and
> > report any problems, before I announce things further.
> > it has been a wonderful cycle for me, with feedback from several direct=
> > thank you all for that!
> > here's the (full) list of changes:
> > my personal highlights:
> > - the c64 emulator example was synced with its author, and now weighs i=
> > about 3,500 lines (sloccount). it still compiles in about 25 mins here,
> > which is in line with the scalability graph I published before. see
> > attachment for a screenshot of one of my all-time favorite games runnin=
> > it. using cpython, it runs at around 3 FPS, and after compilation, it's
> > perfectly fluent (at least 50 FPS).
> > - this triggered me to finally add support for the array and struct mod=
> > struct is used to read programs from tape, and array to contain a packe=
> > version of the screen data that is passed out of the extension module.
> > - three new examples were added, most interestingly to me a fast (havla=
> > loop recognition algorithm. please keep those examples coming.. ;) I'm
> > planning on doing a type inference round for 0.9, and I can't have enou=
> > test cases for that..
> > - a new option, shedskin -x, makes generated code prints tracebacks for=
> > thrown exceptions. so it also print them when they are actually caught.
> > still I think it can be very useful to investigate why a large program
> > crashes (such as a c64 emulator). I would be interested if anyone knows=
> > to improve this so we only print tracebacks for uncaught exceptions (th=
> > is, efficiently of course).
> > - I just added a 'faq' section to the wiki section (http://code.google.=
com/p/shedskin/wiki/faq) with responses to some common
> > questions/preconceptions about the approach shedskin takes.
> > thanks again to those that helped with or provided feedback for this
> > release.
> > if there are no issues reported with the current tarball, I will procee=
> > package the windows version and ask thomas and paul to upgrade the rpm/=
> > packages.
> > mark.
> > --http://www.youtube.com/watch?v=3DE6LsfnBmdnk
> > =C2=A0intkarat.png