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shed skin 0.8
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Subject: Re: shed skin 0.8
From: srepmub <mark.duf...@gmail.com>
To: shedskin-discuss <shedskin-discuss@googlegroups.com>
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packaged for windows, and announced:
http://shed-skin.blogspot.com/2011/06/shed-skin-08-programming-language.htm=
l
thanks,
mark.
On Jun 17, 3:01=C2=A0am, sunjoy <ccnu...@gmail.com> wrote:
> congratulation=EF=BC=81
> P.S. I need a =C2=A0windows version of shedskin-0.8.
>
> On Jun 15, 4:18=C2=A0pm, Mark Dufour <mark.duf...@gmail.com> wrote:
>
>
>
>
>
>
>
> > hi all,
>
> > I have just uploaded the tarball for shed skin 0.8. please test it and
> > report any problems, before I announce things further.
>
> > it has been a wonderful cycle for me, with feedback from several direct=
ions.
> > thank you all for that!
>
> > here's the (full) list of changes:
>
> >http://code.google.com/p/shedskin/wiki/releasenotes
>
> > my personal highlights:
>
> > - the c64 emulator example was synced with its author, and now weighs i=
n at
> > about 3,500 lines (sloccount). it still compiles in about 25 mins here,
> > which is in line with the scalability graph I published before. see
> > attachment for a screenshot of one of my all-time favorite games runnin=
g on
> > it. using cpython, it runs at around 3 FPS, and after compilation, it's
> > perfectly fluent (at least 50 FPS).
>
> > - this triggered me to finally add support for the array and struct mod=
ules!
> > struct is used to read programs from tape, and array to contain a packe=
d
> > version of the screen data that is passed out of the extension module.
>
> > - three new examples were added, most interestingly to me a fast (havla=
k)
> > loop recognition algorithm. please keep those examples coming.. ;) I'm
> > planning on doing a type inference round for 0.9, and I can't have enou=
gh
> > test cases for that..
>
> > - a new option, shedskin -x, makes generated code prints tracebacks for=
all
> > thrown exceptions. so it also print them when they are actually caught.
> > still I think it can be very useful to investigate why a large program
> > crashes (such as a c64 emulator). I would be interested if anyone knows=
how
> > to improve this so we only print tracebacks for uncaught exceptions (th=
at
> > is, efficiently of course).
>
> > - I just added a 'faq' section to the wiki section (http://code.google.=
com/p/shedskin/wiki/faq) with responses to some common
> > questions/preconceptions about the approach shedskin takes.
>
> > thanks again to those that helped with or provided feedback for this
> > release.
>
> > if there are no issues reported with the current tarball, I will procee=
d to
> > package the windows version and ask thomas and paul to upgrade the rpm/=
deb
> > packages.
>
> > mark.
> > --http://www.youtube.com/watch?v=3DE6LsfnBmdnk
>
> > =C2=A0intkarat.png