hi all,
some of you may have been wondering why I haven't been as active in
shedskin development over the past year as before.
one reason is that I consider it finished in a way. I'm satisfied with the
current state of the type inference engine, and perfectly happy with the
current set of limitations. so while I'm happy to maintain the current
version (bugfixes, integrate patches, help out), I don't think I will
personally initiate a major improvement anymore. I can easily be triggered
with issues, interesting programs or proof-of-concept patches though I
guess.
the other main reason is that I've been building a 3d printer (two
actually) over the past year, and making nice things with it.. :-) if
anyone is interested, this is my current "masterpiece", a working
commodore/atari/etc joystick:
http://www.thingiverse.com/thing:30008
http://www.thingiverse.com/thing:30198
cheers,
mark.
--
http://www.youtube.com/watch?v=E6LsfnBmdnk