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Any TODO list?
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Akash  
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 More options Aug 20 2012, 6:25 am
From: Akash <ak4p...@gmail.com>
Date: Mon, 20 Aug 2012 03:25:19 -0700 (PDT)
Local: Mon, Aug 20 2012 6:25 am
Subject: Any TODO list?

Hi,

I was wondering if you have any *TODO list* which has your future plans
related to shed skin.

I am a student and I was thinking of implementing this as a project but
since quite a lot of development has already been done, I'd like to know
what are your future plans. I might be able to implement them.


 
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Jérémie Roquet  
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 More options Aug 20 2012, 8:18 am
From: Jérémie Roquet <arkano...@gmail.com>
Date: Mon, 20 Aug 2012 14:18:42 +0200
Local: Mon, Aug 20 2012 8:18 am
Subject: Re: Any TODO list?
Hi Akash,

2012/8/20 Akash <ak4p...@gmail.com>:

> I was wondering if you have any TODO list which has your future plans
> related to shed skin.

> I am a student and I was thinking of implementing this as a project but
> since quite a lot of development has already been done, I'd like to know
> what are your future plans. I might be able to implement them.

Mark made a list of “easy” tasks you might want to look at:
https://code.google.com/p/shedskin/wiki/easytasks

There is also the list of current issues:
https://code.google.com/p/shedskin/issues/list

Don't hesitate to ask for help on this mailing list in case you have
any question.

Thank you! :-)

--
Jérémie


 
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Akash  
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 More options Aug 22 2012, 4:12 pm
From: Akash <ak4p...@gmail.com>
Date: Wed, 22 Aug 2012 13:12:40 -0700 (PDT)
Local: Wed, Aug 22 2012 4:12 pm
Subject: Re: Any TODO list?

Sure.
Also I'd like to know if the issues (under the issue section) have been
solved? Or their existence mean that they are yet to be handled?


 
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Mark Dufour  
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 More options Aug 23 2012, 9:35 am
From: Mark Dufour <mark.duf...@gmail.com>
Date: Thu, 23 Aug 2012 15:35:38 +0200
Local: Thurs, Aug 23 2012 9:35 am
Subject: Re: Any TODO list?
hi akash,

thanks for offering to help out. the list in the wiki describes only
unsolved problems. as jeremie mentioned, you could also have a look at
the list of currently open issues.

but perhaps the best method to get involved in development is to just
play around with it, to see what breaks or could be improved, and then
try to look into that (and ask questions about here). for example by
locating new programs on the web that we might add to
shedskin/examples, getting them to work and profiling the resulting
code..

there's no large-scale roadmap in any case. I'm personally happy with
the current state of things, and am not much interested in, say,
Python 3 or unicode support (or lifting just about any limitation
mentioned in the documentation), and would prefer to just stabilize
and optimize the current code .

thanks again,
mark.

--
http://www.youtube.com/watch?v=E6LsfnBmdnk

 
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