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Myles  
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 More options Jul 13, 1:17 am
From: Myles <smprat...@gmail.com>
Date: Sat, 12 Jul 2008 22:17:02 -0700 (PDT)
Local: Sun, Jul 13 2008 1:17 am
Subject: Need development help?
Things look a little stale on the shattered-light/ogre.rb front. I'm
currently dead in the water after attempting an install on a fresh
Kubuntu vmplayer image (see my post on the 'shattered test won't work'
thread). I've always wanted to help out with an open-source project,
but never took the dive. Two reasons I think this project is
important, 1) this appears to be the *only* option for a 3D game
engine for ruby, and 2) the speedy ruby-1.9 may make ruby a much more
viable platform for 3d game (and other) writing.

Interested?

--Myles

PS Qualifications: Pretty good with Ruby & C++. I'd grade myself 8:10
and 5:10 respectively. I took a stab at running swig a couple of years
ago to create a ruby binding to a 2D game engine. I've never so much
as written a single 3d app/game, but I did read a good chunk of the
OpenGL manual a few years ago ("The Blue Book").


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Martyn Garcia  
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 More options Jul 14, 11:31 am
From: "Martyn Garcia" <martyn.gar...@gmail.com>
Date: Mon, 14 Jul 2008 09:31:55 -0600
Local: Mon, Jul 14 2008 11:31 am
Subject: Re: Need development help?

Hi Myles,
Thanks for your interest in shattered.  Right now the code is a little stale
because we are moving away from SWIG, and working on various plugins.

On top of this we've created a binary package management system called
pmsrb.  Which means no more 100mb gem to install.  :)  Once you download the
gem it will grab the binary files that it needs depending on your
platform(on linux it will most likely compile the dependencies).  Hopefully
this will solve the broken gem installs that are so prevalent.

A lot of the active development is being done outside of shattered, but for
it.  For example, I'm working on a physics plugin called bulletrb.  Mikkel
is creating a UI plugin called cyclopsUI.  Jason created rb++, a set of
bindings for libnoise, and is actively working on creating rb++ bindings for
ois and ogre.

The first step would be to get your development environment setup.  That
means getting the svn version of ogrerb running the samples, and the git
version of shattered-light running the test application.  On my box I have
the following projects:

gccxml_gem
ogrerb
pmsrb
rbgccxml
rbplusplus
rice
shattered

You'll want the HEAD version of each of these.  They can be found at one of
the following places:
http://rubyforge.org/scm/?group_id=3602
http://github.com/jameskilton
http://github.com/martyn
http://github.com/mikkel

I think this particular process is currently poorly documented, so please
let me know if you have any questions or get stuck.  Feel free to IM me
through gmail as well.

Thanks!
Martyn Garcia

ps.  Shattered may be the only option for 3d games in ruby, but it's also
the best!  And worst!  :)


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Myles  
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 More options Jul 15, 11:02 pm
From: Myles <smprat...@gmail.com>
Date: Tue, 15 Jul 2008 20:02:04 -0700 (PDT)
Local: Tues, Jul 15 2008 11:02 pm
Subject: Re: Need development help?
Cool. Looks like I have a lot of reading to do. I'll probably spend ~
an hour or two a night. If I manage to summit the mountain of
education and installation, I'll report back to you then.

Glad you're moving away from SWIG. It sucks :).

On Jul 14, 10:31 am, "Martyn Garcia" <martyn.gar...@gmail.com> wrote:


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