Cool. Looks like I have a lot of reading to do. I'll probably spend ~
an hour or two a night. If I manage to summit the mountain of
Glad you're moving away from SWIG. It sucks :).
> Hi Myles,
> Thanks for your interest in shattered. Right now the code is a little stale
> because we are moving away from SWIG, and working on various plugins.
> On top of this we've created a binary package management system called
> pmsrb. Which means no more 100mb gem to install. :) Once you download the
> gem it will grab the binary files that it needs depending on your
> platform(on linux it will most likely compile the dependencies). Hopefully
> this will solve the broken gem installs that are so prevalent.
> A lot of the active development is being done outside of shattered, but for
> it. For example, I'm working on a physics plugin called bulletrb. Mikkel
> is creating a UI plugin called cyclopsUI. Jason created rb++, a set of
> bindings for libnoise, and is actively working on creating rb++ bindings for
> ois and ogre.
> The first step would be to get your development environment setup. That
> means getting the svn version of ogrerb running the samples, and the git
> version of shattered-light running the test application. On my box I have
> the following projects:
> gccxml_gem
> ogrerb
> pmsrb
> rbgccxml
> rbplusplus
> rice
> shattered
> You'll want the HEAD version of each of these. They can be found at one of
> the following places:http://rubyforge.org/scm/?group_id=3602http://github.com/jameskiltonh...
> I think this particular process is currently poorly documented, so please
> let me know if you have any questions or get stuck. Feel free to IM me
> through gmail as well.
> Thanks!
> Martyn Garcia
> ps. Shattered may be the only option for 3d games in ruby, but it's also
> the best! And worst! :)
> On Sat, Jul 12, 2008 at 11:17 PM, Myles <smprat...@gmail.com> wrote:
> > Things look a little stale on the shattered-light/ogre.rb front. I'm
> > currently dead in the water after attempting an install on a fresh
> > Kubuntu vmplayer image (see my post on the 'shattered test won't work'
> > thread). I've always wanted to help out with an open-source project,
> > but never took the dive. Two reasons I think this project is
> > important, 1) this appears to be the *only* option for a 3D game
> > engine for ruby, and 2) the speedy ruby-1.9 may make ruby a much more
> > viable platform for 3d game (and other) writing.
> > Interested?
> > --Myles
> > PS Qualifications: Pretty good with Ruby & C++. I'd grade myself 8:10
> > and 5:10 respectively. I took a stab at running swig a couple of years
> > ago to create a ruby binding to a 2D game engine. I've never so much
> > as written a single 3d app/game, but I did read a good chunk of the
> > OpenGL manual a few years ago ("The Blue Book").