SFU Online Client v4.0.72 Update Released

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Paul Franz

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Mar 22, 2010, 7:34:08 PM3/22/10
to SFB Online Client
Changes:
--------
1) FC: Fix Cargo so that it is hit on Hull hits only
2) SFB: Add support for launching Mass Drivers in a hex other than the
hex of the launching unit.
3) SFB: Fix the output when a Guarded H&R raid returns "BP Destroyed"
or "BP Return" not ending the line with a carriage return.
4) SFB: Add Particle Splitter Torpedoes
5) FC: Add automatic offset calculator for the Fed Com Ship Def tool.
6) SFB: Save the column widths for the EA.
7) SFB Tourn: Fix the problem with auto-loading the G-rack for the
Fed.
8) SFB: G-Rack now can fire ADD rounds, like ADD racks.
9) SFB: Add "Cluster Bomb", "Warp-Targeted Laser" and "Fighter-Mounted
Laser" box types for Fighters.
10) SFB: Organize box types in the Fighter Definition Tool.
11) SFB: Add "Particle Probe" to the Fire Weapons panel.
12) SFB: Change the order of the properties for the Ship Definition
Tool to match the Master Ship Chart.
13) SFB Tourn: Add support for playlets Tachyon modules for the
tournament.
14) Core: Add Shadow to the game pieces.
15) Core: Changes game pieces to no longer need 6 different versions
of the game piece image
16) Core: Make the game pieces to be larger.
17) SFB: Fix problem with the drone storage disappearing when loading
a game.

Barry Kirk

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Mar 22, 2010, 7:41:51 PM3/22/10
to sfb-onli...@googlegroups.com
cool


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Barry Kirk

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Mar 22, 2010, 8:09:15 PM3/22/10
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Paul,

Again Thank You for the update...

I see the type 1, 2, 3, 4 in the expendibles chart... but when I load the rack, it still shows as Enlarged-3rrTS instead of Type 1.

And all of the current missile types are speed 26 effective with speed 32 prop modules... not speed 24...

Best Regards,

Barry

On Mon, Mar 22, 2010 at 7:34 PM, Paul Franz <theand...@gmail.com> wrote:

Paul Franz

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Mar 22, 2010, 9:23:57 PM3/22/10
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Barry,
Sorry, if it is not clear below. I have not had time to work on switching the way definitions are shown in drone/missile rack. Hopefully, I will be able to look into this for the next update. 

I will fix the effective speed of the modules in the next update.

Paul Franz

Paul Franz

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Mar 22, 2010, 9:34:35 PM3/22/10
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I forgot to mention there is a little quirk with #15. The POT/POS counters for saved games will be upside down.

Paul Franz

Barry Kirk

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Mar 23, 2010, 8:55:10 AM3/23/10
to sfb-onli...@googlegroups.com, Brook Villa (Up All Knight)
Paul,

Thanks for the reply.  Brook was asking if the update would affect any of his saved games.

Barry

Paul Franz

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Mar 23, 2010, 3:38:54 PM3/23/10
to sfb-onli...@googlegroups.com, sfb-onli...@googlegroups.com, Brook Villa (Up All Knight)
Other than the POT/POS minor annoyance, no.

Sent from my iPhone

BaldnForty

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Mar 23, 2010, 6:44:37 PM3/23/10
to SFB Online Client
Paul,

It looks like the client is totally broken now...

I made the mistake of re-booting my computer.

I know this is rev 4.072, but in my about text it's showing me at
4.071...

Lots of other people are having issues too.

Barry

On Mar 23, 3:38 pm, Paul Franz <theandrome...@gmail.com> wrote:
> Other than the POT/POS minor annoyance, no.
>
> Sent from my iPhone
>

Paul Franz

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Mar 23, 2010, 7:56:03 PM3/23/10
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I haven't seen it yet. I will try the client under Windows to see if it is platform specific.

Paul Franz

BaldnForty

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Mar 23, 2010, 8:14:09 PM3/23/10
to SFB Online Client
Paul,

I'm back on line now...

Paul Franz

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Mar 23, 2010, 8:16:22 PM3/23/10
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Found the problem it is related to the JVM. If you are running Java 1.5 then it chokes on the new code. I will fix this and release an update tonight.

Paul Franz
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