SFU Online Client v4.0.79 Released

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Paul Franz

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Jan 22, 2011, 8:47:18 PM1/22/11
to SFB Online Client
Changes:
--------
1) SFB: Add Light Kinetic Wave and Heavy Kinetic Wave
2) FC: Add Ion Pulse Generator
3) SFB: Rename Barrack to Barracks
4) SFB: Add Flashbomb
5) SFB: Kinetic Cannon Light is now available as a fighter weapon.
6) SFB: Add Light Dark Matter Pulsars and Heavy Dark Matter Pulsars.
7) FC: Fix movement cost on the Kzinti BC (Fleet)
8) SFB: Fix the Omega Phasers to allow Fired-As working.
9) Core: Fix the issue with pieces that are added at the top of the
board.
10) SFB: Add Proton Torpedo.
11) SFB: Remove one of the Adrenaline Battery from the system listing.
12) SFB: Checks to see if all players have submitted an EA.
13) SFB: Piece no longer warns you during setup.
14) SFB: Add impulse activity for PCG and Sub Space Coagulators
15) SFB: Fix the Quantum Phasers to Fired-As working.
16) SFB: Flame Shield and Flame Shield Projectors added to impulse
activity.
17) SFB: Fix the Target Accentuators to show up in the Fire Decision
action.
18) SFB: Change HEAT-Accentuated torpedos to have a speed of 64.
19) SFB: Fix Dark Matter Torpedo to be a plasma-type weapon
20) SFB: Add ability to add Light Dark Matter Pulsars and Heavy Dark
Matter Pulsars to fighters.
21) SFB: Remove Dark Matter Torpedo, Kinetic Wave, etc from the Fire
Decision list because they do not have a bolt option.
22) SFB: Fix the Light Hypercannon to list all of the type of rounds.
23) SFB: Add Particle Phaser Stabilizer box type to support the Vari.
24) SFB: Fix the Alunda Batteries so that they have the proper
multiplier.
25) SFB: Fix the Attraction/Repulsion Fields to show up on the Fire
Decision list.
26) SFB: Add the Plasma Whip.
27) SFB: Add the SubSpace Energy Field to impulse activity
28) FC: Fix the problem with the client not showing the number of
marines defined in the ship definition.
29) FC: Fix issues with Weapons Chart for Fusion Beams.
30) SFB: Add Pod Rail for the Fighter Definition Tool
31) SFB: Add Quick Lookup charts for Cloaking.
32) FC: Fix the issue with firing a ESG and not using all of the
energy but it is still marked as empty.
33) FC: Fix issue with EA lines and unset designators for weapons.
34) FC: Fix issue with the ship definition tool and scaling set in the
definition.

Chad Carew

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Jan 22, 2011, 11:07:53 PM1/22/11
to sfb-onli...@googlegroups.com

Holy cow that's a lot of stuff. Thanks Paul!

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BaldnForty

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Jan 23, 2011, 10:54:48 AM1/23/11
to SFB Online Client
Excellent... I'm looking forward to reworking all of the ships
affected and sending you new .def files based on this.. :)
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