I've got some numbers room and flier-wise, but I'm still waiting to
hear back from someone before I post it.
James and I did talk to Annie Carlson about being on a panel, though.
She seemed really excited about the idea. Apparently she wanted to do
interactive storytelling before she began her career in the 'real'
game industry. Here's a link to her blog:
http://folderol.uselessopinions.com/?page_id=13 - it's got her CV on
there too, although I don't think it's fully up-to-date. She's working
at Arenanet (Guildwars) at the moment. She did scripting in her NWN 2
work, and that has some overlap with IF.
Also her SO (I think they're engaged, but can't remember) worked on
Vampire The Masquerade: Bloodlines which, despite its flaws, had very
good dialogue and multi-solution gameplay. She suggested he'd probably
be happy to participate as well. Since googleing him (Brian Mitsoda),
I've found out that he was the lead writer (and character designer)
for Bloodlines, and he also helped develop a conversation engine for
one of Obsidian's games. So, he fits well too.
Maybe I can persuade them to come to our next meeting.
cool, I think 'How to do conversation' would be a fun panel,
best, GO
Just wanted to let the curious know where we currently stand with PAX.
We've submitted our panels and are waiting to hear back (the end of the
submission period is this Saturday, so I'm guessing we'll know next
month). You can see what we submitted at the organizing page on the wiki
(http://ifwiki.org/index.php/PAX_Prime_2010#PAX_ideas).
One panel is a reprise of the PAX East panel, and with the other two
we've proposed a conversation between IF authors, adventure game
developers, and cRPG writers, which we hope will be an interesting
continuation of the conversations we've had in the IF community up to now.
As with PAX East we're planning discussions in the IF suite too. An
evolving list of panel ideas is on the wiki, so please add to it if an
idea comes to you; all other ideas and suggestions are welcome too of
course.
With the IF suite it looks like we'll be reserving a room just a little
bigger than PAX East's (but not a 'suite' I think); we'll have more
details on that as it's finalized.
best, GO
Also we've reserved an IF suite at the Sheraton, roughly the same size
as the room in Boston I believe.
In the next month we'll be organizing things for the IF suite, and
keeping notes at http://ifwiki.org/index.php/PAX_Prime_2010 as usual.
Finally, I wanted to re-post this, from the PAX homepage:
#
07-14-10 We're Very Close to Selling Out of 3-Day Badges
We�ve been pretty up front that badges will sell out again this year,
and it looks like despite the convention center bumping up the number we
can sell, we�re going to hit that �no badge� milestone sooner than we
ever have. Our guess is that we�ll run out of 3-day badges in the next
2-4 days, so get them while you can!
#
best, GO
The PAX schedule is out!
http://www.paxsite.com/paxprime/schedule.php
I skimmed through it to find anything that would go well with our IF
events or that I thought might have particular appeal for IF fans, and
came up with this list:
# Friday
* 10:30-11:30, keynote by Warren Spector
* 12:00-1:00, Make a scene with Telltale
# Saturday
* 1:30-2:30, Game writing
And of course our panel is at 3:30 on Friday.
Anything else I missed?
Also in the works are the IF suite events. Adrienne proposed a tentative
schedule:
How does this sound? Add or remove anything, move things around?
I'll post to the list later this weekend regarding more IF suite planning.
best, GO
Also of interest to me...
Friday, 12:30 PM - 1:30 PM, The Basics of Good Game Design
Saturday, 8:30 PM - 1:30 AM, Saturday Night Concert (Paul & Storm, among others)
Cathy