[Seattle IF: 282] Minutes of the Meeting of the Month of May

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Adrienne Mueller

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May 16, 2010, 12:28:03 AM5/16/10
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From what I can recall, these are the topics/games we covered at this
month's meeting.

Events
Foolscap (Register now!)
http://www.foolscapcon.org/
Pax Prime


Interpreters
Gargoyle (Mac Beta Release!)
http://www.intfiction.org/forum/viewtopic.php?f=38&t=1071
Hugo (whatever happened to)
Browser-based
Parchment (evolution of)
Quixe


Game Design
Ron's Scene-based design document
String of Pearls game structuring
Encouraging exploration
Use-based skill-advancement (e.g. Morrowind)
"Passive" actions affecting narrative or world model
Puzzle design and use of hinting
Blue Lacuna's dream mechanic
Effects of good and bad hinting on perception of a puzzle


IF Games
TwifComp:
Specifically, Mentula Macanus, You See Chaos Here, LOTR, CHZBGR
Delightful Wallpaper
Blue Lacuna
Lost Pig
Shade
We plan to try and have a go at playing 'A Change in the Weather'
for next time.

Social/Casual games
Plants Vs Zombies
Echo Bazaar

CYOA Style Games
Choice of Broadsides / Choice of Dragons
http://www.choiceofgames.com/
Something with heavy RPG elements that I can't remember the name of

Non-computer Games
Cheapass Games (http://www.cheapass.com/)
Specifically Button Man, I believe.
Action Castle! (http://memento-mori.com/online-store/action-castle/)
Original adventure and Deathworld (bonus adventure from the jungle game).
(We played these - was quite a bit of fun.)

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Ron Newcomb

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May 16, 2010, 4:33:57 PM5/16/10
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Apologies for missing it. Last weekend's tasks spilled into this
weekend, and I wasn't done with them by noonish as planned. In fact, I
didn't get home til 11 last night. Blah.

So how many people showed up? Was it a full house again?

>   Ron's Scene-based design document

::ears perk up:: Really? I assumed this dropped off everyone's
radar. What did I miss?

-R

Adrienne Mueller

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May 16, 2010, 5:29:35 PM5/16/10
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Not a full house - 7 of us total. We got to meet Cathy's husband Tom.

Ben C. tried playing around with a scene-based design and had comments
on the process. I think the concensus was that it was a great way to
start thinking about building that kind of game, but it might need
some modifications to make it more accessible to people who are used
to designing differently. I'm being deliberately vague here, because I
don't want to get anything wrong. Maybe we could talk about it again
next meeting?

Sorry you couldn't make it - hope you're having a relaxing Sunday at least.
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