From what I can recall, these are the topics/games we covered at this
month's meeting.
Events
Foolscap (Register now!)
http://www.foolscapcon.org/
Pax Prime
Interpreters
Gargoyle (Mac Beta Release!)
http://www.intfiction.org/forum/viewtopic.php?f=38&t=1071
Hugo (whatever happened to)
Browser-based
Parchment (evolution of)
Quixe
Game Design
Ron's Scene-based design document
String of Pearls game structuring
Encouraging exploration
Use-based skill-advancement (e.g. Morrowind)
"Passive" actions affecting narrative or world model
Puzzle design and use of hinting
Blue Lacuna's dream mechanic
Effects of good and bad hinting on perception of a puzzle
IF Games
TwifComp:
Specifically, Mentula Macanus, You See Chaos Here, LOTR, CHZBGR
Delightful Wallpaper
Blue Lacuna
Lost Pig
Shade
We plan to try and have a go at playing 'A Change in the Weather'
for next time.
Social/Casual games
Plants Vs Zombies
Echo Bazaar
CYOA Style Games
Choice of Broadsides / Choice of Dragons
http://www.choiceofgames.com/
Something with heavy RPG elements that I can't remember the name of
Non-computer Games
Cheapass Games (
http://www.cheapass.com/)
Specifically Button Man, I believe.
Action Castle! (
http://memento-mori.com/online-store/action-castle/)
Original adventure and Deathworld (bonus adventure from the jungle game).
(We played these - was quite a bit of fun.)
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