So, at the April Meetup, I brought up the idea of trying to get some IF-related programming on the schedule at Foolscap, a local SF con that I'm involved with. People seemed to think it was a good idea, and I said I'd follow up.
Today, at the Foolscap committee meeting, I brought up the idea of inviting the local IF community to Foolscap. The response was overwhelming and positive. It seemed as though half of the people in the room had played IF at some point in the 80s or 90s, and hadn't realized there was still a thriving community. The head of programming asked me to get her some IF-related panel concepts within the next week, before she sits down with the programming team to work on the schedule. At least one of the members of the committee will probably be joining this list, too, so he can get more involved in the IF community.
So, I'd like to echo the question we're posing for PAX: What panels should we try to hold? I've got a few suggestions I'd like to propose, and I'd like to hear more:
(The playful titles are by Foolscap tradition - everything tends to get a pithy title of some sort along with its fuller, dryer description.)
"You Got Game In My Fiction!" - An introduction to Interactive Fiction, covering what if means for fiction to be interactive, early works (like the early hypertext literary experiments, CYOA, and other non-computer-mediated stuff), the Adventure / Infocom / "Text Adventure" years, and the current state of creative growth as a hobbyist field with real innovation.
"The Best Stories You Haven't Played Yet" - An overview of critically interesting IF works for an audience that reads and writes SF and fantasy, but hasn't heard from the IF community since Infocom closed its doors. The sort of panel where participants leave with a list of interesting places to start enjoying modern IF.
"IF Out Loud" - An active, verbal play-through of a short work of IF, using an emcee and shouted commands. Think "Action Castle" as an interface onto a standard work of IF, in order to make it more audience-appreciation friendly. (One of the Foolscap folks came up with this, without having heard of Action Castle, and I thought it was worth sharing.)
There's also some enthusiasm about finding a space in a public area to put up
a terminal with some best-of-IF suggestions for people to play, like
what was described as being at PAX East. If we set up such a terminal
for PAX Prime, we might well want to bring it to Foolscap, too.
Also, logistically: Foolscap is a small convention (under 150 people in recent years), where everyone participates. The committee was also talking about getting folks from an IF background to sit on some of the other panels, and I'd encourage that - I think we could have some very interesting discussions that way. Since everyone participates, the committee doesn't give free passes to the panelists - everyone at the con, including the staff, buy memberships. So, if you're interested in coming to Foolscap, I encourage you to pre-register - you save a few bucks, and the Foolscap folks know to expect you, and can match you up with programming you might want to participate in.
From a tactical perspective, too, having a bunch of IF people register soon would be a good way of sending the message to the folks behind the con that the IF community is interested in being a part of the convention, and the con should create a space for the conversation we want to have. I'll be pushing for that from my spot working for the con, and being able to point to a group of new people coming who are from the IF community will make it easier to convince the programming team to find time and space to fit us in.
Foolscap's web page is at:
http://foolscapcon.org/ - anything the page isn't clear on, you can ask me about, and I'll get an answer from the convention committee. If you're interested in doing IF at Foolscap, let me know - we've got some time to prepare for this, and it might dovetail well with our PAX Prime preparations.
- Jason
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