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Basic cognitive/psychological/percep tual aspects of VR
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Rev. Bob 'Bob' Crispen  
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 More options Nov 1 2001, 5:40 am
Newsgroups: sci.virtual-worlds
From: Rev. Bob 'Bob' Crispen <rev...@the.rectory>
Date: Thu, 01 Nov 2001 01:21:19 -0000
Local: Wed, Oct 31 2001 8:21 pm
Subject: Re: Basic cognitive/psychological/perceptual aspects of VR
The kindly Rev. overheard Reed Hedges <reed.use...@bugg.zerohour.net>
saying on 22 Oct 2001:

> Hi all, I'm interested in looking into some of the psychological/
> cognitive/perception effects or aspects or questions regarding
> VR at varying degrees of immersion, from total to AR as might be
> implemented on a wearable device....
> Does anyone have any good resources on the basic questions,
> overview of past research, etc?

I attended a tutorial at SIGGRAPH '98 on this subject.  It might still
be there.  A fairly well known illusion in cognitive psych is that
people tend to overestimate the steepness of a hill (under some
circumstances).  This illusion remained the same in immersive VR, but
not in desktop VR.  There were some other similar results.
--
Rev. Bob "Bob" Crispen
crispen at hiwaay dot net

chmod a+x /bin/laden


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