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Charlie-Boo  
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 More options Nov 10, 12:00 pm
Newsgroups: sci.math, sci.logic
From: Charlie-Boo <shymath...@gmail.com>
Date: Tue, 10 Nov 2009 09:00:03 -0800 (PST)
Local: Tues, Nov 10 2009 12:00 pm
Subject: Optimal Strategy for Scissors, Paper, Stone Game

In honor of the Scissors, Paper, Stone tournament, I think it would be
nice if we developed an optimal – meaning as good as possible –
strategy for playing.

There are a lot of strategies.  So many, in fact, that I would say
first list all of the possible strategies.

C-B

http://www.worldrps.com/


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Charlie-Boo  
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 More options Nov 10, 12:42 pm
Newsgroups: sci.math, sci.logic
From: Charlie-Boo <shymath...@gmail.com>
Date: Tue, 10 Nov 2009 09:42:42 -0800 (PST)
Local: Tues, Nov 10 2009 12:42 pm
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Nov 10, 12:00 pm, Charlie-Boo <shymath...@gmail.com> wrote:

> In honor of the Scissors, Paper, Stone tournament, I think it would be
> nice if we developed an optimal – meaning as good as possible –
> strategy for playing.

> There are a lot of strategies.  So many, in fact, that I would say
> first list all of the possible strategies.

> C-B

> http://www.worldrps.com/

We can also add a slot machine strategy.  Assume you have a set of
tokens and the slot machines give out a single fixed coin or nothing,
and you have 2 slot machines to choose from.

C-B


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David C. Ullrich  
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 More options Nov 11, 5:44 am
Newsgroups: sci.math, sci.logic
From: David C. Ullrich <dullr...@sprynet.com>
Date: Wed, 11 Nov 2009 04:44:38 -0600
Local: Wed, Nov 11 2009 5:44 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Tue, 10 Nov 2009 09:00:03 -0800 (PST), Charlie-Boo

<shymath...@gmail.com> wrote:

>In honor of the Scissors, Paper, Stone tournament, I think it would be
>nice if we developed an optimal

Exactly what do you mean by "optimal"?

>– meaning as good as possible –

Ah, thanks. As good as possible in exactly what sense?

I ask the question because with the standard meaning of
"optimal strategy" this is utterly trivial.

>strategy for playing.

>There are a lot of strategies.  So many, in fact, that I would say
>first list all of the possible strategies.

>C-B

>http://www.worldrps.com/

David C. Ullrich

"Understanding Godel isn't about following his formal proof.
That would make a mockery of everything Godel was up to."
(John Jones, "My talk about Godel to the post-grads."
in sci.logic.)


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William Hughes  
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 More options Nov 11, 9:14 am
Newsgroups: sci.math, sci.logic
From: William Hughes <wpihug...@hotmail.com>
Date: Wed, 11 Nov 2009 06:14:25 -0800 (PST)
Local: Wed, Nov 11 2009 9:14 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Nov 11, 6:44 am, David C. Ullrich <dullr...@sprynet.com> wrote:

> On Tue, 10 Nov 2009 09:00:03 -0800 (PST), Charlie-Boo

> <shymath...@gmail.com> wrote:

> >In honor of the Scissors, Paper, Stone tournament, I think it would be
> >nice if we developed an optimal

> Exactly what do you mean by "optimal"?

> >– meaning as good as possible –

> Ah, thanks. As good as possible in exactly what sense?

> I ask the question because with the standard meaning of
> "optimal strategy" this is utterly trivial.

Indeed, but the minimax strategy is pretty much guaranteed
to lose in a tournament. (Not last, but not first either).

On the other hand, since any strategy but the minimax
strategy can be dominated, there is no optimum tournament
strategy.

                   - William Hughes


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Virgil  
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 More options Nov 11, 3:36 pm
Newsgroups: sci.math, sci.logic
From: Virgil <Vir...@home.esc>
Date: Wed, 11 Nov 2009 13:36:37 -0700
Local: Wed, Nov 11 2009 3:36 pm
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Tue, 10 Nov 2009 09:00:03 -0800 (PST), Charlie-Boo

<shymath...@gmail.com> wrote:

>In honor of the Scissors, Paper, Stone tournament, I think it would be
>nice if we developed an optimal

Is there anything suboptimal about choosing one's play according to some
random process giving each of Scissors, Paper and Stone equal
probability?

Unless one can winkle out one's opponent's strategy, there is no
strategy giving a better expected result, and not even then, if the
oppenent uses that same strategy.


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James Dow Allen  
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 More options Nov 11, 4:02 pm
Newsgroups: sci.math, sci.logic
From: James Dow Allen <jdallen2...@yahoo.com>
Date: Wed, 11 Nov 2009 13:02:30 -0800 (PST)
Local: Wed, Nov 11 2009 4:02 pm
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Nov 12, 3:36 am, Virgil <Vir...@home.esc> wrote:

> Is there anything suboptimal about choosing one's play according to some
> random process giving each of Scissors, Paper and Stone equal
> probability?

With this strategy, you expect a score of zero and to
finish exactly average.

> Unless one can winkle out one's opponent's strategy,

Yes, that's the whole idea!  I've no idea how Scissors/Paper/Stone
tournaments work, but presumably you play a longish match,
try to guess opponent's strategy (while he's guessing yours);
if it's not working for you, fall back to random.

With random, you can't take advantage of opponent weakness.

A similar idea applies in, for example, the doubling-cube
in backgammon.  Some consider a "perfect double" to be when
you don't care whether opponent takes or folds, but if all
your doubles are "perfect" you're getting *no* advantage
from a weak opponent's bad take/fold decisions.

James


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William Hughes  
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 More options Nov 11, 4:33 pm
Newsgroups: sci.math, sci.logic
From: William Hughes <wpihug...@hotmail.com>
Date: Wed, 11 Nov 2009 13:33:17 -0800 (PST)
Local: Wed, Nov 11 2009 4:33 pm
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Nov 11, 4:36 pm, Virgil <Vir...@home.esc> wrote:

> On Tue, 10 Nov 2009 09:00:03 -0800 (PST), Charlie-Boo

> <shymath...@gmail.com> wrote:

> >In honor of the Scissors, Paper, Stone tournament, I think it would be
> >nice if we developed an optimal

> Is there anything suboptimal about choosing one's play according to some
> random process giving each of Scissors, Paper and Stone equal
> probability?

> Unless one can winkle out one's opponent's strategy, there is no
> strategy giving a better expected result, and not even then, if the
> oppenent uses that same strategy.

True, but random play is not a good strategy
if the goal is to win
a tournament.  So random play cannot be considered an
optimal tournament strategy.   So, we can assume that everyone
in the tournament is not in fact using random play, but
is trying to outguess opponents who are trying to outguess them.
It is no wonder that the winner of the first RoShamBo
computer tournament was called "Iocaine Poweder" and
used "Sicilian reasoning".  On the other hand
the existence of a strategy that even though it
will not win cannot be beaten tends to limit
things.

    As a final word, note that any good strategy
    should have a random fallback (if it's losing,
    start playing randomly). It's not possible to
    beat such a strategy by very much, so a
    competition populated by entries designed by people
    who realize this basic fact would be quite boring.
    Since it's the "dumb" entries that make RoShamBo
    interesting, so the challenge is mostly to figure
    out the things entrants who are not very bright
    will think of.
               -Dan Egnor (Author of Iocaine Powder
                           winner of the 1999 RoShamBo
                           tournament)

              - William Hughes


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David C. Ullrich  
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 More options Nov 12, 6:45 am
Newsgroups: sci.math, sci.logic
From: David C. Ullrich <dullr...@sprynet.com>
Date: Thu, 12 Nov 2009 05:45:53 -0600
Local: Thurs, Nov 12 2009 6:45 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Wed, 11 Nov 2009 06:14:25 -0800 (PST), William Hughes

Is it? It seems to me, not having worked anything out
carefully, that if there are n players it should give a
probability of 1/n of winning. That's not very good,
but I don't see how one can expect to do better.

>On the other hand, since any strategy but the minimax
>strategy can be dominated, there is no optimum tournament
>strategy.

>                   - William Hughes

David C. Ullrich

"Understanding Godel isn't about following his formal proof.
That would make a mockery of everything Godel was up to."
(John Jones, "My talk about Godel to the post-grads."
in sci.logic.)


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William Hughes  
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 More options Nov 12, 7:35 am
Newsgroups: sci.math, sci.logic
From: William Hughes <wpihug...@hotmail.com>
Date: Thu, 12 Nov 2009 04:35:26 -0800 (PST)
Local: Thurs, Nov 12 2009 7:35 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Nov 12, 7:45 am, David C. Ullrich <dullr...@sprynet.com> wrote:

The problem is that random play cannot do well.
This is easiest to see if there is a very weak
player (e.g. a player that always plays scissors).
Random play will tie such a player, but much better
can be done.  Thus in a tournament between three
players (dumb, random, smart) random will finish
in the middle (with very high probability).
So the only way to win is to play smart.
Consider a tournament between
(random, smart1, smart2).
One of smart1 and smart2 will defeat the other
but random will tie both.   Again, random finishes
in the middle.  So we don't need the very
weak player (except perhaps to get things
started).

See

http://www.cs.ualberta.ca/~darse/rsb-results1.html

Especially
    Myth: Random (Optimal) can't be beat.
and
    Myth: Since all non-optimal strategies can,
    in theory, be exploited, the result of a
    tournament will be a crapshoot. At the very
    least, the outcome will be highly sensitive
    to the exact composition of players
    (algorithms) in the tournament.

               - William Hughes


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David C. Ullrich  
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 More options Nov 12, 10:11 am
Newsgroups: sci.math, sci.logic
From: David C. Ullrich <dullr...@sprynet.com>
Date: Thu, 12 Nov 2009 09:11:08 -0600
Local: Thurs, Nov 12 2009 10:11 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Thu, 12 Nov 2009 04:35:26 -0800 (PST), William Hughes

I don't see the point to assuming there's a dumb
player. In almost any game there are strategies
that work better than the optimal strategy
against a dumb player.

>So the only way to win is to play smart.

Was hoping for a definition of "play smart".
I gather that's at least supposedly what's
being investigated in these tournaments.

>Consider a tournament between
>(random, smart1, smart2).
>One of smart1 and smart2 will defeat the other
>but random will tie both.

Are we using "will" in two different senses
in that sentence?

I don't see why "one of smart1 and smart2
will defeat the other". If they're using the
same strategy then they should tie each other
(and if they're not using the same strategy
one of them is not so smart).

I think a person needs to know how the tournament
is organized (single elimination, round robin,
etc) to say anything definitive. But here's an
empirical question: When random players play
in an n-person tournament do they win 1/n of the time?

David C. Ullrich

"Understanding Godel isn't about following his formal proof.
That would make a mockery of everything Godel was up to."
(John Jones, "My talk about Godel to the post-grads."
in sci.logic.)


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William Hughes  
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 More options Nov 12, 10:56 am
Newsgroups: sci.math, sci.logic
From: William Hughes <wpihug...@hotmail.com>
Date: Thu, 12 Nov 2009 07:56:35 -0800 (PST)
Local: Thurs, Nov 12 2009 10:56 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Nov 12, 11:11 am, David C. Ullrich <dullr...@sprynet.com> wrote:

If it is known that there is a dumb player,
then it is known that only a "smart" player
is likely to win the tournament.  Without knowing this
there is no way to know that the tournament
must contain player who is not playing randomly.

> >So the only way to win is to play smart.

> Was hoping for a definition of "play smart".
> I gather that's at least supposedly what's
> being investigated in these tournaments.

By "play smart" I mean attempt to detect and exploit
non-random strategies.  However, since "playing smart"
is itself non-random it can itself be detected and
exploited.   It is clear there is no optimal
"smart" strategy, but there are better and worse.

> >Consider a tournament between
> >(random, smart1, smart2).
> >One of smart1 and smart2 will defeat the other
> >but random will tie both.

> Are we using "will" in two different senses
> in that sentence?

> I don't see why "one of smart1 and smart2
> will defeat the other". If they're using the
> same strategy then they should tie each other
> (and if they're not using the same strategy
> one of them is not so smart).

Indeed, if they are using the same strategy
they will tie.  However, in practice they do not,
thus in practice one is "not so smart"

> I think a person needs to know how the tournament
> is organized (single elimination, round robin,
> etc) to say anything definitive.

Indeed.

> But here's an
> empirical question: When random players play
> in an n-person tournament do they win 1/n of the time?

No.  See the attached link.

http://www.cs.ualberta.ca/~darse/rsb-results1.html

The random player placed in the middle of the pack
(as expected).  The best and worst players were
very stable.

                 - William Hughes


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David C. Ullrich  
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 More options Nov 13, 6:19 am
Newsgroups: sci.math, sci.logic
From: David C. Ullrich <dullr...@sprynet.com>
Date: Fri, 13 Nov 2009 05:19:22 -0600
Local: Fri, Nov 13 2009 6:19 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Thu, 12 Nov 2009 07:56:35 -0800 (PST), William Hughes

Hmm. I guess I just don't understand this at all.

I'm used to that.

>The random player placed in the middle of the pack
>(as expected).  The best and worst players were
>very stable.

>                 - William Hughes

David C. Ullrich

"Understanding Godel isn't about following his formal proof.
That would make a mockery of everything Godel was up to."
(John Jones, "My talk about Godel to the post-grads."
in sci.logic.)


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William Hughes  
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 More options Nov 13, 7:35 am
Newsgroups: sci.math, sci.logic
From: William Hughes <wpihug...@hotmail.com>
Date: Fri, 13 Nov 2009 04:35:06 -0800 (PST)
Local: Fri, Nov 13 2009 7:35 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Nov 13, 7:19 am, David C. Ullrich <dullr...@sprynet.com> wrote:

The trick is that in a tournament, suboptimal
play may be needed to win.

Take a very simple game with two stategies

     A:  win 2 100% of the time

     B:  win 1 75% of the time, win 3 25% of the time

Strategy A has higher expectation.

Now, suppose you are in a tournament with 10
people, one round, high score wins, ties
broken by lot.  What strategy should you play?
Suppose everyone else plays A.  If you play
A your chance of winning is 1/10,  If you play
B your chance of winning is 1/4.  So you play
B. Everyone will think like this so maybe
everyone will play B.  Suppose everyone else
plays B.  If you play A your chance of
winning is (3/4)^9 ~ .08.  If you play B your
chance of winning is .1 so you play B.

Similar reasoning works here.  The only way
to win the tournament is to pick a suboptimal
strategy that may do very well.  There are
many such strategies, none of which dominates
all others, and everyone who is trying to win
will choose one. Question, is there a strategy
that will dominate many other strategies?
The empirical answer seems to be yes.

                - William Hughes


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Don Stockbauer  
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 More options Nov 13, 7:40 am
Newsgroups: sci.math, sci.logic
From: Don Stockbauer <don.stockba...@gmail.com>
Date: Fri, 13 Nov 2009 04:40:17 -0800 (PST)
Local: Fri, Nov 13 2009 7:40 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Nov 10, 11:00 am, Charlie-Boo <shymath...@gmail.com> wrote:

> In honor of the Scissors, Paper, Stone tournament, I think it would be
> nice if we developed an optimal – meaning as good as possible –
> strategy for playing.

> There are a lot of strategies.  So many, in fact, that I would say
> first list all of the possible strategies.

> C-B

> http://www.worldrps.com/

Today RPS, tomorrow tic-tac-toe.

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Jesse F. Hughes  
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 More options Nov 13, 8:57 am
Newsgroups: sci.math, sci.logic
From: "Jesse F. Hughes" <je...@phiwumbda.org>
Date: Fri, 13 Nov 2009 08:57:22 -0500
Local: Fri, Nov 13 2009 8:57 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game

Cute example.
--
Jesse F. Hughes
"The American people would have been incredibly proud of watching our
military folks dispense with basic health care needs to people who
needed help."                        --George W. Bush, March 13, 2007

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David C. Ullrich  
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 More options Nov 14, 8:25 am
Newsgroups: sci.math, sci.logic
From: David C. Ullrich <dullr...@sprynet.com>
Date: Sat, 14 Nov 2009 07:25:44 -0600
Local: Sat, Nov 14 2009 8:25 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Fri, 13 Nov 2009 04:35:06 -0800 (PST), William Hughes

Well I do understand _that_ much. Any backgammon
player understands that the play maximising expected
value (optimal in "money play") is not optimal in
match play, where you're trying to maximize your
probability of winning a certain number of points
before your opponent does.

Yes, it's a cute example below. To understand the optimal
strategy in those roshambo tournaments we need to know
how the tournament is set up - I still haven't seen that
explained anywhere. (Not that we could actually solve
the problem given that information, but without that
information we don't yet know what problem we're
trying to solve!)

(A nit: Yes, everyone seems to use this language, not
just you, but "suboptimal strategy may be needed
to win" is incoherent. A strategy optimizing your
expectation in a single game is not the optimal
strategy in a tournament, where the objective is
different. We're talking about two different
"games" - in any given game suboptimal strategy
(for _that_ game) is not a good thing.

Never mind...)

David C. Ullrich

"Understanding Godel isn't about following his formal proof.
That would make a mockery of everything Godel was up to."
(John Jones, "My talk about Godel to the post-grads."
in sci.logic.)


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William Hughes  
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 More options Nov 14, 3:23 pm
Newsgroups: sci.math, sci.logic
From: William Hughes <wpihug...@hotmail.com>
Date: Sat, 14 Nov 2009 12:23:53 -0800 (PST)
Local: Sat, Nov 14 2009 3:23 pm
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Nov 14, 9:25 am, David C. Ullrich <dullr...@sprynet.com> wrote:

Sorry for teaching my grandmother to suck eggs.
Anyway we are now on the same page.

> Yes, it's a cute example below. To understand the optimal
> strategy in those roshambo tournaments we need to know
> how the tournament is set up - I still haven't seen that
> explained anywhere.

Indeed.  Note that in the rules section (look under links)
does explain the tournament for the 1999 and 2000
University of Alberta events.

There are three obvious types.

A:  Round robin, total score
B:  Round robin most wins
C:  Knock out (each round the losers are eliminated)

(The UofA tournament used A and a mixture of B and C)

If the tournament is of type A or B, then random play
will almost certainly not win.  If the tournament
is of type C, then random play has about a 1/n  chance
of winning.  However, it is possible to do much better.
Assume that all players but one use a deterministic
strategy, and one, dominator, dominates the others.
Since dominator will almost certainly win if random
does not (random knock out dominator in an early
round but does not ulitimately win),
dominator has about and (n-1)/n chance
of winning.

Now will anyone who thinks they cannot produce
dominator play random and increase their chance
of winning.  No, because there is a nice mixed
strategy.  Play a bit.  If you are losing, switch
to random.  This means you can win, even against a
"stronger" program.  Your chance of winning is not
.5 because you start from behind.  Say you win
1/3 of the time against "stronger" opponents,
and 2/3 of the time agains "weaker" opponents.
Then if your progam is stronger more than half
time time (about, I do not have a full analysis)
you are better off with your program than with
random play. Since most people consider themselves
above average drivers, there will be a lot of
programs that are not purely random.

> (Not that we could actually solve
> the problem given that information, but without that
> information we don't yet know what problem we're
> trying to solve!)

> (A nit: Yes, everyone seems to use this language, not
> just you, but "suboptimal strategy may be needed
> to win" is incoherent.

Indeed.  File it under abuse of notation.

               - William Hughes


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David Bernier  
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 More options Nov 14, 6:29 pm
Newsgroups: sci.math
From: David Bernier <david...@videotron.ca>
Date: Sat, 14 Nov 2009 18:29:30 -0500
Local: Sat, Nov 14 2009 6:29 pm
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game

[...]

This is interesting.  Also, a mixed strategy could include
Random and two or more non-random strategies.

David Bernier


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David C. Ullrich  
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 More options Nov 15, 10:29 am
Newsgroups: sci.math, sci.logic
From: David C. Ullrich <dullr...@sprynet.com>
Date: Sun, 15 Nov 2009 09:29:00 -0600
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On Sat, 14 Nov 2009 12:23:53 -0800 (PST), William Hughes

Oh. Sorry.

(Heh - I said I hadn't seen it, didn't say I'd looked...)

David C. Ullrich

"Understanding Godel isn't about following his formal proof.
That would make a mockery of everything Godel was up to."
(John Jones, "My talk about Godel to the post-grads."
in sci.logic.)


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Ilmari Karonen  
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 More options Dec 1, 11:59 am
Newsgroups: sci.math, sci.logic
From: Ilmari Karonen <usen...@vyznev.invalid>
Date: 1 Dec 2009 16:59:14 GMT
Local: Tues, Dec 1 2009 11:59 am
Subject: Re: Optimal Strategy for Scissors, Paper, Stone Game
On 2009-11-13, Don Stockbauer <don.stockba...@gmail.com> wrote:

> On Nov 10, 11:00 am, Charlie-Boo <shymath...@gmail.com> wrote:

>> http://www.worldrps.com/

> Today RPS, tomorrow tic-tac-toe.

An iterated tic-tac-toe tournament could be interesting if ties were
assigned a sufficiently low score (less than the mean of the win and
loss scores).  Then pairs of mutually reciprocating players who traded
wins and losses could outscore players who always followed the
classically optimal strategy (which always leads to a tie against an
optimal opponent).

--
Ilmari Karonen
To reply by e-mail, please replace ".invalid" with ".net" in address.


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