On 2012-02-25
klu...@panix.com(ScottDorsey) said:
>It's clear you have already crossposted, why not just crosspost to
>all relevant groups and drop some of the irrelevant ones?
i would agree with that. These cross posted threads usually
turn into noise themselves though <g>.
I'm wondering what his interest is, whether he's just dabbling or he has an
academic interest of some sort. IF the later I'd think he'd
have already cracked a book or two on the subject.
>The thing is, while you can reduce the noise from ships by playing
>with hull profiles to improve laminar flow and reduce turbulence,
>and playing with prop designs to reduce turbulence and cavitation,
>there is nothing you can do about sonar noise.
>Because... the whole point of sonar is that it's a loud noise.
>What you _can_ do is to move the operating frequency of the sonar to
>notes that don't bother mammals, and to do that you need to first
>find out what really does bother them. Which nobody really is
>completely sure about, it seems.
Would agree, and though we might have a bit of knowledge I"d
think that for the most part
rec.audio.pro is not the
appropriate group to which to address such queries. But,
in addition to Scott's discussion of sonar and animals the
other question would be if sonar pings at the frequencies
that don't harm the animals are effective at doing the job
sonar is supposed to do. I'm no expert in underwater
acoustics though, and doubt there are few in this newsgroup
<grin>. Some of the film sound guys who do underwater
shoots might be able to address it a little more
intelligently than a bunch of live sound and studio rats,
but still, i'd say the oceanographers and others might know
a bit more on the subject. Here in this group most of us
have a better grasp of acoustic characteristics of air
<grin>
Richard webb,
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