On Thu, 7 Sep 2023 09:56:22 +0200, Arie de Muijnck <
nor...@ademu.com>
I'd expect a false battery measurement by MCU to
produce a low battery lamp, or not to run at all,
but will check. OFF lamps are confirmed at TPS1116
output ports, so it's not a harnessing issue.
MCU also looks at USB input voltage. Considering that
turn-on is now triggered by USB removal, it could be
that measurement that's duff.
Battery charging is by MP2637 from USB, without I2C com,
so probably independent, with flags back and forth.
I'm monitoring USB input current flow with a UN34C.
During normal charge input current never exceeds 500mA.
Spends most of its time between 360 and 300mA below
3V9 terminal voltage, reducing gradually to 100mA as
4V exceeded. Bttery capacity 3000mA, so not a quick
charge.
Charging terminates gradually as battery exceeds 4V0 and
approaches 4V17, It's hysteretic (slight audible squeeling
detectable), so not a regulation text book CV charge
termination.
Would be inconvenient for Player to be interrupted by
USB insertion - either charge or play - this is not
likely a normal behavior.
Boost converter MP9428 regulation also seems local - no
I2C with flags. See no issues in the usual power-
handling sections or supply gating switches.
Service manual skinny on normal operation, fault diag
or lamp - button press codes/procedures. I republished
the schematics for view on normal page sizes, but expect
loss of PC text searchability in the results.
Also some cryptic button pushing instructions from
another source.
http://ve3ute.ca/query/flip3.zip
RL