On Thu, 15 Nov 2012 12:42:23 +0000, Martin Brown
<|||newspam|||@
nezumi.demon.co.uk> wrote:
They are a LOT OF FUN. And, as you'd expect, there is a great
deal to learn in the process. I highly recommend the process
of finding a kit or building it yourself. You will never be
afraid of opening it, fixing something, or figuring out how
to do something a little better, that way. Getting a
commercialized system with cartridge-enclosed ABS rolls and
so on would be "scary" to consider opening up and screwing
with if something went wrong. Not so, if you put hands on
everything putting it together.
Some things I'm now dealing with: (1) the ABS plastic 'drips'
slightly on its own, when moving from place to place across a
gap where you don't want plastic. When it arrives, the tiny
dot of ABS that leaked sticks there. It's easy to knock off
later, but there it is all the same. (2) dust can attach
itself (static) to the ABS wire, before it descends into the
melt area, bringing dust into the mix. This gets deposited as
part of the product. It's not much, but it suggests working
in a relatively dust-free room. (3) air can get entrained
into the melt region as the wire descends into it and this
yields very tiny bubbles in the thin trace of ABS as it is
laid down.
It's all extremely interesting and each problem you solve
lets you uncover and see new ones to get just that much more
out of your results. It's a refinement process that is also a
joy of learning as you go, too.
Google sketchup can be used for your 3D CAD, there is an
add-on that will translate a drawing into an STL file that
can then be compiled into GCode. You can also use OpenSCAD,
Blender, 3dtin, tinkercad, winds3d, and scupltris.. and still
more. It's a good day to be into this stuff. So much
available.
NIST provides full (hundreds of pages) of documentation on
the GCode standard, plus a 12000 line C program that parses
and processes GCode according to the standard, all for free.
If you've a mind to screw with that, as well. But there are
many open source versions out there for 3d printer drivers,
compilers of STL, and so on, as well. The harder part is
wading through all that, finding out what each does well.
Jon