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OT: Google plays pacman

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Jan Panteltje

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May 22, 2010, 8:58:21 AM5/22/10
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Just type google and click on the game.

mpm

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May 22, 2010, 10:31:17 AM5/22/10
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On May 22, 7:58 am, Jan Panteltje <pNaonStpealm...@yahoo.com> wrote:
> Just type google and click on the game.

Pretty cool.
I noticed that Logo last night, but didn't think anything of it.
I especially like the button "Insert Coin".
Nice touch!

Martin Riddle

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May 22, 2010, 10:58:03 AM5/22/10
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"Jan Panteltje" <pNaonSt...@yahoo.com> wrote in message
news:ht8kdh$d2l$1...@news.albasani.net...


> Just type google and click on the game.

Sound too!

Cheers


k...@att.bizzzzzzzzzzzz

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May 22, 2010, 11:37:06 AM5/22/10
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On Sat, 22 May 2010 10:58:03 -0400, "Martin Riddle" <marti...@verizon.net>
wrote:

The original sound but not the original game.

The Last Mimsy

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May 22, 2010, 12:13:47 PM5/22/10
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On Sat, 22 May 2010 10:58:03 -0400, "Martin Riddle"
<marti...@verizon.net> wrote:

It is the actual game engine as well, with the only difference being
the field size and corridor shape(s).

I thought that google would have had to get permissions to use it, but
I am pretty sure that Bally/Midway was quite happy to let them do it.

It uses a javascript emulator that they likely got a piece of from the
boys over at MAMEDEV. The Z80 emu-code is not that big.

Archimedes' Lever

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May 22, 2010, 12:15:23 PM5/22/10
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You are a goddamned idiot. It is the EXACT game engine you retarded
fuck, and the ONLY difference is the field size and shape.

k...@att.bizzzzzzzzzzzz

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May 22, 2010, 12:45:29 PM5/22/10
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AlwaysWrong is *ALWAYS* wrong. How does it happen?

k...@att.bizzzzzzzzzzzz

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May 22, 2010, 12:46:02 PM5/22/10
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On Sat, 22 May 2010 09:13:47 -0700, The Last Mimsy
<mi...@TheOtherSideoftheLookingGlass.org> wrote:

>On Sat, 22 May 2010 10:58:03 -0400, "Martin Riddle"
><marti...@verizon.net> wrote:
>
>>
>>
>>"Jan Panteltje" <pNaonSt...@yahoo.com> wrote in message
>>news:ht8kdh$d2l$1...@news.albasani.net...
>>> Just type google and click on the game.
>>
>>Sound too!
>>
>>Cheers
>>
>>
>
> It is the actual game engine as well, with the only difference being
>the field size and corridor shape(s).

Thus, a different game.

Archimedes' Lever

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May 22, 2010, 1:13:59 PM5/22/10
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On Sat, 22 May 2010 11:45:29 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

>On Sat, 22 May 2010 09:15:23 -0700, Archimedes' Lever
><OneBi...@InfiniteSeries.Org> wrote:
>
>>On Sat, 22 May 2010 10:37:06 -0500, "k...@att.bizzzzzzzzzzzz"
>><k...@att.bizzzzzzzzzzzz> wrote:
>>
>>>On Sat, 22 May 2010 10:58:03 -0400, "Martin Riddle" <marti...@verizon.net>
>>>wrote:
>>>
>>>>
>>>>
>>>>"Jan Panteltje" <pNaonSt...@yahoo.com> wrote in message
>>>>news:ht8kdh$d2l$1...@news.albasani.net...
>>>>> Just type google and click on the game.
>>>>
>>>>Sound too!
>>>
>>>The original sound but not the original game.
>>
>>
>> You are a goddamned idiot. It is the EXACT game engine you retarded
>>fuck, and the ONLY difference is the field size and shape.
>
>AlwaysWrong is *ALWAYS* wrong. How does it happen?


How many levels of the game did you play to prove that it is not the
same? ZERO.

How many did I play to know that it is the same? ALL OF THEM.

You gave it a cursory glance. You lose.

I gave it a well seasoned upright video game arcade veteran looking
over. Something you'll never be able to do.

My first job in electronics was fixing them for a major distributor and
those years were also the heyday years of upright gaming. I saw every
game that was ever in an arcade back then cross our thresholds.

There were several iterations, and many had more aggressive pac men
after you, just as this one does on subsequent levels.

It is the same code with changes made that modified the field shape and
size and corridor configurations. Nothing about the game engine changed,
and it runs under the java script emulation engine just fine.

YOU are the idiot, as usual.

The Last Mimsy

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May 22, 2010, 1:14:58 PM5/22/10
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On Sat, 22 May 2010 11:46:02 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

>Thus, a different game.

Same game, idiot. Different playfield "level".

k...@att.bizzzzzzzzzzzz

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May 22, 2010, 2:57:07 PM5/22/10
to
On Sat, 22 May 2010 10:13:59 -0700, Archimedes' Lever
<OneBi...@InfiniteSeries.Org> wrote:

>On Sat, 22 May 2010 11:45:29 -0500, "k...@att.bizzzzzzzzzzzz"
><k...@att.bizzzzzzzzzzzz> wrote:
>
>>On Sat, 22 May 2010 09:15:23 -0700, Archimedes' Lever
>><OneBi...@InfiniteSeries.Org> wrote:
>>
>>>On Sat, 22 May 2010 10:37:06 -0500, "k...@att.bizzzzzzzzzzzz"
>>><k...@att.bizzzzzzzzzzzz> wrote:
>>>
>>>>On Sat, 22 May 2010 10:58:03 -0400, "Martin Riddle" <marti...@verizon.net>
>>>>wrote:
>>>>
>>>>>
>>>>>
>>>>>"Jan Panteltje" <pNaonSt...@yahoo.com> wrote in message
>>>>>news:ht8kdh$d2l$1...@news.albasani.net...
>>>>>> Just type google and click on the game.
>>>>>
>>>>>Sound too!
>>>>
>>>>The original sound but not the original game.
>>>
>>>
>>> You are a goddamned idiot. It is the EXACT game engine you retarded
>>>fuck, and the ONLY difference is the field size and shape.
>>
>>AlwaysWrong is *ALWAYS* wrong. How does it happen?
>
>
> How many levels of the game did you play to prove that it is not the
>same? ZERO.

AlwaysWrong is wrong, *always*.

> How many did I play to know that it is the same? ALL OF THEM.

AlwaysWrong is a liar, *always*.

> You gave it a cursory glance. You lose.

AlwaysWrong is wrong, *always*.

> I gave it a well seasoned upright video game arcade veteran looking
>over. Something you'll never be able to do.

AlwaysWrong is a liar, *always*.

> My first job in electronics was fixing them for a major distributor and
>those years were also the heyday years of upright gaming. I saw every
>game that was ever in an arcade back then cross our thresholds.

AlwaysWrong is irrelevant, *always*.

> There were several iterations, and many had more aggressive pac men
>after you, just as this one does on subsequent levels.

AlwaysWrong is wrong, *always*.

> It is the same code with changes made that modified the field shape and
>size and corridor configurations. Nothing about the game engine changed,
>and it runs under the java script emulation engine just fine.

AlwaysWrong is stupid, *always*.

> YOU are the idiot, as usual.

Wrong, AlwaysWrong.

k...@att.bizzzzzzzzzzzz

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May 22, 2010, 2:58:05 PM5/22/10
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The original didn't have "levels", Nymbecile. It is *not* the original game,
AlwaysWrong.

Archimedes' Lever

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May 22, 2010, 3:47:28 PM5/22/10
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On Sat, 22 May 2010 13:57:07 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

>> How many did I play to know that it is the same? ALL OF THEM.
>
>AlwaysWrong is a liar, *always*.


Use your cursor keys, idiot. The game plays. ALL of it!

k...@att.bizzzzzzzzzzzz

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May 22, 2010, 3:53:17 PM5/22/10
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DimBulb really is dim, isn't he? ...as well as being a liar.

The Last Mimsy

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May 22, 2010, 3:59:53 PM5/22/10
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On Sat, 22 May 2010 13:58:05 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

>
>The original didn't have "levels", Nymbecile. It is *not* the original game,
>AlwaysWrong.

Nice sig, Williams... fits you perfectly.

The original DID have levels, idiot. They are levels of achievement.
You are too stupid to have caught that as well though. That much is
obvious. Note the little fruits that get acquired as each 'level' is
played off. Can you really be so stupid that you did not know about
this?

There were several iterations of the game as well, idiot. The one they
used was not the original release at all, but the more aggressive,
subsequent one. There were releases with different playfield levels as
well.

Grow up, Williams.

k...@att.bizzzzzzzzzzzz

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May 22, 2010, 4:19:56 PM5/22/10
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On Sat, 22 May 2010 12:59:53 -0700, The Last Mimsy
<mi...@TheOtherSideoftheLookingGlass.org> wrote:

>On Sat, 22 May 2010 13:58:05 -0500, "k...@att.bizzzzzzzzzzzz"
><k...@att.bizzzzzzzzzzzz> wrote:
>
>>
>>The original didn't have "levels", Nymbecile. It is *not* the original game,
>>AlwaysWrong.
>
>Nice sig, Williams... fits you perfectly.

Unlike you, Nymbecile, I don't raid my mommy's hamper every time I post.

> The original DID have levels, idiot. They are levels of achievement.

AlwaysWrong is *always* wrong. The *original* did not have any dead ends.

>You are too stupid to have caught that as well though. That much is
>obvious. Note the little fruits that get acquired as each 'level' is
>played off. Can you really be so stupid that you did not know about
>this?

AlwaysWrong is *always* wrong. Lies, too.

> There were several iterations of the game as well, idiot. The one they
>used was not the original release at all, but the more aggressive,
>subsequent one. There were releases with different playfield levels as
>well.
>
> Grow up, Williams.

How can AlwaysWrong be so wrong, *always*?

Archimedes' Lever

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May 22, 2010, 4:22:48 PM5/22/10
to
On Sat, 22 May 2010 15:19:56 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

>AlwaysWrong is *always* wrong. The *original* did not have any dead ends.


What part of "different playfield" do you not understand?

You are thick little wussy boy. Wow... So fucking transparent as to
how utterly dumb you are.

Michael A. Terrell

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May 22, 2010, 4:25:04 PM5/22/10
to


Dim? No, he's the 'Black Hole of San Diego' :(


--
Anyone wanting to run for any political office in the US should have to
have a DD214, and a honorable discharge.

Archimedes' Lever

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May 22, 2010, 5:23:22 PM5/22/10
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Funny how we are celebrating the 30th of Pac Man on the eve of the
liquidation of Midway Games.

http://www.businessweek.com/news/2010-05-21/midway-games-wins-court-approval-of-liquidating-plan-update1-.html

Michael A. Terrell

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May 22, 2010, 5:42:32 PM5/22/10
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He was vaccinated with a bent, long playing needle.

mpm

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May 22, 2010, 6:05:26 PM5/22/10
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On May 22, 4:42 pm, "Michael A. Terrell" <mike.terr...@earthlink.net>
wrote:
> have a DD214, and a honorable discharge.- Hide quoted text -
>
> - Show quoted text -

Yawn....
After getting into a pissing contest recently with a user (who appears
to be a complete sociopath), I decided to lay low for this one.

In college, we had some guys who could play the Original Pac-Man
pretty much non-stop.
They had figured out (memorized) how to move the joystick to win every
time.
I recall that if you watched those little guy's eyeballs carefully,
they would look in the direction they were about to turn.
This gave the player an advantage, if they knew the trick. (And could
react accordingly.)
There were a bunch of other little tricks and quirks, that I've
forgotten since those days.
I didn't check the Google version to see if they eyeball trick still
applies.

k...@att.bizzzzzzzzzzzz

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May 22, 2010, 6:25:24 PM5/22/10
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On Sat, 22 May 2010 13:22:48 -0700, Archimedes' Lever
<OneBi...@InfiniteSeries.Org> wrote:

>On Sat, 22 May 2010 15:19:56 -0500, "k...@att.bizzzzzzzzzzzz"
><k...@att.bizzzzzzzzzzzz> wrote:
>
>>AlwaysWrong is *always* wrong. The *original* did not have any dead ends.
>
>
> What part of "different playfield" do you not understand?

What part of "you're *always* wrong" do you not understand?

> You are thick little wussy boy. Wow... So fucking transparent as to
>how utterly dumb you are.

You're *way* thick, DimBulb. The dimmest.

k...@att.bizzzzzzzzzzzz

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May 22, 2010, 6:26:17 PM5/22/10
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Just call him "skip".

k...@att.bizzzzzzzzzzzz

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May 22, 2010, 6:39:21 PM5/22/10
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I had it down to that level at one time. It was the way to play in a bar. You
didn't look drunk. ;-) ...and then Missle Command came out. ;-)

Archimedes' Lever

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May 22, 2010, 7:18:21 PM5/22/10
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On Sat, 22 May 2010 15:05:26 -0700 (PDT), mpm <mpmi...@aol.com> wrote:

>I didn't check the Google version to see if they eyeball trick still
>applies.


You're nuts. It never did.

Archimedes' Lever

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May 22, 2010, 7:20:06 PM5/22/10
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On Sat, 22 May 2010 17:39:21 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

>I had it down to that level at one time.


Total bullshit.

mpm

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May 22, 2010, 9:28:52 PM5/22/10
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On May 22, 6:18 pm, Archimedes' Lever <OneBigLe...@InfiniteSeries.Org>
wrote:

> On Sat, 22 May 2010 15:05:26 -0700 (PDT), mpm <mpmill...@aol.com> wrote:
> >I didn't check the Google version to see if they eyeball trick still
> >applies.
>
>    You're nuts.  It never did.

Archimedes, I'm only going to say this once.
From this point forward, I will not respond to any of your posts.
I've had enough of your shit bedside manner.

You get on here and just rag on anybody and everybody - for what
reason, I do not know.
And frankly, I don't care. You're probably old enough by now to
figure out that you intentionally come across like an asshole.
Your kick-the-dog syndrome mentality is not exactly an endearing trait
that warrants further mastery.
No doubt you will disagree. That's fine.

Note that I am not even talking about whether you happen to be right
or wrong on any particular topic.
Your attitude is so fucking caustic, that I just don't give a damn if
you're right.
Congratulations on marginalizing yourself.

You may reply if you like, but do not expect a response.

For the others posters, I did find this little write-up on that bug in
the code:
This analysis describes the issue about the ghosts reactions.
Link: http://donhodges.com/pacman_pinky_explanation.htm

There is another really good write up at:
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html

k...@att.bizzzzzzzzzzzz

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May 22, 2010, 9:44:24 PM5/22/10
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AlwaysWrong as usual, lying.

Archimedes' Lever

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May 22, 2010, 10:15:09 PM5/22/10
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On Sat, 22 May 2010 18:28:52 -0700 (PDT), mpm <mpmi...@aol.com> wrote:

>
>Archimedes, I'm only going to say this once.
>From this point forward, I will not respond to any of your posts.
>I've had enough of your shit bedside manner.


Like I give a fat flying fuck about what you read or respond to.

You are fucking wrong. It is that simple.

One has to look at where one is going to navigate the maze. One cannot
spend time trying to look at the ghosts' eyes.

You are a goddamned liar, not just a mere idiot.

Michael A. Terrell

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May 22, 2010, 10:34:12 PM5/22/10
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I used Google at least a dozen times that day, and never saw the
Packman game. They were talking about it on the news, but I guess I hit
the wrong servers.

My mother loved to play Packman. She would sit up all night playing
it, when she was too sick from chemotherapy to sleep.

Michael A. Terrell

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May 22, 2010, 10:35:46 PM5/22/10
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More like 'Stacks of Whacks' ;-)

The Last Mimsy

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May 22, 2010, 10:44:44 PM5/22/10
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On Sat, 22 May 2010 13:58:05 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:


http://www.joystiq.com/2010/05/21/google-celebrates-pac-mans-30th-with-playable-logo/

Note where it tells how the game is "all 255 levels"

k...@att.bizzzzzzzzzzzz

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May 23, 2010, 12:11:46 AM5/23/10
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On Sat, 22 May 2010 19:44:44 -0700, The Last Mimsy
<mi...@TheOtherSideoftheLookingGlass.org> wrote:

>On Sat, 22 May 2010 13:58:05 -0500, "k...@att.bizzzzzzzzzzzz"
><k...@att.bizzzzzzzzzzzz> wrote:
>
>>On Sat, 22 May 2010 10:14:58 -0700, The Last Mimsy
>><mi...@TheOtherSideoftheLookingGlass.org> wrote:
>>
>>>On Sat, 22 May 2010 11:46:02 -0500, "k...@att.bizzzzzzzzzzzz"
>>><k...@att.bizzzzzzzzzzzz> wrote:
>>>
>>>>Thus, a different game.
>>>
>>> Same game, idiot. Different playfield "level".
>>
>>The original didn't have "levels", Nymbecile. It is *not* the original game,
>>AlwaysWrong.
>
>
>http://www.joystiq.com/2010/05/21/google-celebrates-pac-mans-30th-with-playable-logo/
>
> Note where it tells how the game is "all 255 levels"

There were different patters of ghost movement for each "level", the mazes
were all the same. Face it AlwaysWrong, you are *always* wrong.

Archimedes' Lever

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May 23, 2010, 12:40:59 AM5/23/10
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On Sat, 22 May 2010 23:11:46 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

>There were different patters of ghost movement for each "level",

No, there were not.

k...@att.bizzzzzzzzzzzz

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May 23, 2010, 1:29:52 AM5/23/10
to

AlwaysWrong is *ALWAYS* wrong. Wouldn't expect anything else...

JosephKK

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May 28, 2010, 8:20:31 AM5/28/10
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On Sat, 22 May 2010 13:58:05 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

Did you EVER play it?

JosephKK

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May 28, 2010, 8:24:22 AM5/28/10
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On Sat, 22 May 2010 17:42:32 -0400, "Michael A. Terrell"
<mike.t...@earthlink.net> wrote:

Quarantine that vaccine. Too many politicians seem to have become
infected from that vaccine.

Michael A. Terrell

unread,
May 28, 2010, 7:03:26 PM5/28/10
to


Most politicians have a taste for bloody, raw meat. Since they are
too lazy to go hunting, they eat road kill.

k...@att.bizzzzzzzzzzzz

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May 28, 2010, 7:08:22 PM5/28/10
to

Me? Of course. I must have bought several of the things.

The Last Mimsy

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May 28, 2010, 8:40:56 PM5/28/10
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On Fri, 28 May 2010 05:20:31 -0700, "JosephKK"<quiett...@yahoo.com>
wrote:

>On Sat, 22 May 2010 13:58:05 -0500, "k...@att.bizzzzzzzzzzzz"
><k...@att.bizzzzzzzzzzzz> wrote:
>
>>On Sat, 22 May 2010 10:14:58 -0700, The Last Mimsy
>><mi...@TheOtherSideoftheLookingGlass.org> wrote:
>>
>>>On Sat, 22 May 2010 11:46:02 -0500, "k...@att.bizzzzzzzzzzzz"
>>><k...@att.bizzzzzzzzzzzz> wrote:
>>>
>>>>Thus, a different game.
>>>
>>> Same game, idiot. Different playfield "level".
>>
>>The original didn't have "levels", Nymbecile. It is *not* the original game,
>>AlwaysWrong.
>
>Did you EVER play it?

All 255 levels of it...

Even the source code is a huge snippet of the original ROM code.

http://www.google.com/pacman/

Archimedes' Lever

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May 28, 2010, 8:42:50 PM5/28/10
to
On Fri, 28 May 2010 18:08:22 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

>On Fri, 28 May 2010 05:20:31 -0700, "JosephKK"<quiett...@yahoo.com> wrote:
>
>>On Sat, 22 May 2010 13:58:05 -0500, "k...@att.bizzzzzzzzzzzz"
>><k...@att.bizzzzzzzzzzzz> wrote:
>>
>>>On Sat, 22 May 2010 10:14:58 -0700, The Last Mimsy
>>><mi...@TheOtherSideoftheLookingGlass.org> wrote:
>>>
>>>>On Sat, 22 May 2010 11:46:02 -0500, "k...@att.bizzzzzzzzzzzz"
>>>><k...@att.bizzzzzzzzzzzz> wrote:
>>>>
>>>>>Thus, a different game.
>>>>
>>>> Same game, idiot. Different playfield "level".
>>>
>>>The original didn't have "levels", Nymbecile. It is *not* the original game,
>>>AlwaysWrong.
>>
>>Did you EVER play it?
>
>Me? Of course. I must have bought several of the things.


More proof of how utterly retarded you are.

k...@att.bizzzzzzzzzzzz

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May 28, 2010, 9:33:38 PM5/28/10
to

No, AlwaysWrong. How *wrong* you always are.

MadManMoon

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May 28, 2010, 10:52:33 PM5/28/10
to
On Fri, 28 May 2010 20:33:38 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

>On Fri, 28 May 2010 17:42:50 -0700, Archimedes' Lever
><OneBi...@InfiniteSeries.Org> wrote:
>
>>On Fri, 28 May 2010 18:08:22 -0500, "k...@att.bizzzzzzzzzzzz"
>><k...@att.bizzzzzzzzzzzz> wrote:
>>
>>>On Fri, 28 May 2010 05:20:31 -0700, "JosephKK"<quiett...@yahoo.com> wrote:
>>>
>>>>On Sat, 22 May 2010 13:58:05 -0500, "k...@att.bizzzzzzzzzzzz"
>>>><k...@att.bizzzzzzzzzzzz> wrote:
>>>>
>>>>>On Sat, 22 May 2010 10:14:58 -0700, The Last Mimsy
>>>>><mi...@TheOtherSideoftheLookingGlass.org> wrote:
>>>>>
>>>>>>On Sat, 22 May 2010 11:46:02 -0500, "k...@att.bizzzzzzzzzzzz"
>>>>>><k...@att.bizzzzzzzzzzzz> wrote:
>>>>>>
>>>>>>>Thus, a different game.
>>>>>>
>>>>>> Same game, idiot. Different playfield "level".
>>>>>
>>>>>The original didn't have "levels", Nymbecile. It is *not* the original game,
>>>>>AlwaysWrong.
>>>>
>>>>Did you EVER play it?
>>>
>>>Me? Of course. I must have bought several of the things.
>>
>>
>> More proof of how utterly retarded you are.
>
>No, AlwaysWrong. How *wrong* you always are.


If it is East of the Mississippi, I probably handled it.

Used to move 300+ Pac Man a week and if you were East of the river, you
had to buy it from us.

JosephKK

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May 29, 2010, 1:44:29 AM5/29/10
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On Sat, 22 May 2010 17:39:21 -0500, "k...@att.bizzzzzzzzzzzz"
<k...@att.bizzzzzzzzzzzz> wrote:

Eh. Sure i played, i could get to one or two keys most of the time. ISTR
that it got really hard after 7 keys and the monsters/ghosts quit turning
blue.

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