- Bob Clark
...
> This is a calculus of variations problem, like the brachistochrone
> problem. Note that without the condition that the acceleration is
> limited we
> could make the straight-line distance arbitrarily small by making the
> curve make
> many twists and turns while enclosed in a small box.
Get a grip Robert, why do you always make everything
so hard? You just need to fly in a circle.
> With the acceleration condition, I'm inclined to believe you can't do
> any better than a straight-line but I don't see how to prove that.
Put your craft on the end of a hawser. Release when
you have enough speed. Set the radius so the inward
acceleration is as much as you can stand just as you
release. Ever seen someone throwing the hammer?
George
Acceleration a= v^2/r, v the speed , r the radius for a body traveling
in the circle. So r = v^2/a. For v = 10,000 m/s and a = 40 m/s^2, r =
2,500,000 m, or 2500 km.
This is worse than going in a straight line at constant a = 40 m/s^2 :
s= v^2/2a = 1,250,000 m = 1250 km.
- Bob
Let us now put a kink in the course. Let velocity be v craft having
accelerated for v/A seconds. Let us have a small acceleration a to the
side.
Total gain in velocity will be A-a^2/2 assuming a<<A
After a further t seconds velocity will be v+(A-a^2/2)t,at or
(v+A)t-t(a^2-a^2v/(At+V)
This is always less than v+At the velocity it would have if it had been
accelerated in a straight line. The distance travelled will be the
integral of this.
In fact small kinks reduce the distance to the accelerator but only by
reducing total velocity. Hence the optimal is a straight line.
Straightening out the king is always an improvement. One never improves
the situation by accentuating a kink.
If the acceleration is transverse to the direction
of motion, it doesn't change the speed at all.
George
Wrt. our previous discusssion you go straight to Alpha Centauri, you do
not introduce variational kinks.
How do you derive A-a^2/2 for the change in velocity?
Bob Clark
However, we might be able to reduce the distance by using a
combination of a circle and a straight-line. You would use a circle to
build up to a certain velocity then travel in a straight-line for the
rest of the distance:
You gradually build up the speed going in the circle. As you are
buiding up speed in the circle the acceleration will be both along the
circle as well as the usual radial acceleration for a constant speed
around the circle. Since the total accleration has to be less than 40
m/s^2, you would keep the tangential acceleration small but the radial
acceleration close to but less than 40 m/s^2. Then when the speed
finally reaches the highest speed you want in the circle, you make the
acceleration be purely radial at 40 m/s^2. Then r = v^2/40.
As for the part of the trajectory in a straight-line, you would direct
this part radially inward into the circle you were just using. Then no
additional distance need be used as far as the distance from the launch
point is concerned, as long as this straight-line stays inside the
circle.
Then what we have is that the speed is v when going into the
straight-line. We want to build up the speed again at 40 m/s^2 to
10,000 m/s. Let's calculate the distance required to build up to a
speed given some initial speed. The formulas for constant acceleration
travel in a straight-line are:
v = v0 + at, and
x = x0 +v0t +(1/2)at^2
For our scenario we can set x0 = 0. However, the v0 has to be the
speed we get from the circle portion of the trajectory, so we keep that
in the equations. Then t = (v-v0)/a and plugging this into the equation
for x we get: x = (v^2 - v0^2)/2a .
So if v is the initial speed you get coming from the circle, a = 40
m/s^2, and 10,000 m/s is the speed you want to reach, then x =
(10,000^2 - v^2)/80 is the distance it takes to reach the speed of
10,000 m/s. Now you want this distance to remain inside the circle, so
you want (10,000^2 - v^2)/80 <= 2r = 2(v^2/40) , 10,000^2 -v^2 <= 4v^2
, 10,000^2 <= 5v^2, and
v^2 => (10,000^2)/5 . Now r = v^2/40 , and you want r as small as
possible so you take the smallest allowable v, which means v^2 =
10,000^2/5, and r = 500,000m = 500 km.
Then this would provide a shorter distance then traveling in a
straight-line alone.
However, this is for a path in 2 dimensions. For the actual path we
would need there to some vertical component to the path as well, at
least up to the altitude for orbit for example.
Still this 2-dim'l example may provide a means for finding the answer
in 3-dimensions.
Bob Clark
This won't work, at least not as written. I'm trying to direct the
craft into the circle while using the velocity it attained in
travelling around the circle. However, this velocity vector around the
circle would be directed *tangentially* to the circle. So I couldn't
use this to give an additional boost radially into the circle.
What might do it is if this high speed took place while still in
significant atmosphere. Then we might be able to use lifting surfaces
on the craft to provide a velocity component perpindicular to the
direction of motion. Indeed the possibility of using lifting surfaces
would significantly increase the range of accelerations permitted
beyond that allowed by the beamed propulsion itself.
Bob Clark