Integer data type for balance fields

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MassConfusion

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May 23, 2012, 8:51:08 AM5/23/12
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Hey Ab!
Great job on all the improvements and congrats on PGCon, glad
everything worked out well :)

I popped in this morning to see how things were going with the new 1
day round setup and noticed that my fleet script didn't appear to be
working, after looking at the event log (hurray for FLEET_ entries!) I
can see this error message :

" fleet #236 encountered an issue during execution and was terminated.
The error logged was: value "2173957504" is out of range for type
integer"

Apparently, I'm wealthier than the field allows (maniacal laughter)
which, I'm thinking is probably the BEST way for the script to fail
altogether.

I'm going to make some tweaks so that hopefully it won't build up
quite so large in the future, and I realize that I'm probably a
minority with this problem so I don't expect the overhaul it would
probably take to change the field type, I just thought I'd let you
know about my first world problem.

Abstrct

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May 28, 2012, 10:39:32 AM5/28/12
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Thanks MC :D I can't take all the credit, there is some great work being added by others as well. It is great to hear the improvements are noticed and liked though!

Thanks for your input on this bug. With the one day rounds I drastically increased the amount of resources you get from planets so I guess this issue was bound to happen. I think there are similar problems in a couple spots of the code that I will need to clean up. 

-Abstrct

Christopher Browne

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May 28, 2012, 10:13:10 PM5/28/12
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On Monday, May 28, 2012 10:39:32 AM UTC-4, Abstrct wrote:
Thanks MC :D I can't take all the credit, there is some great work being added by others as well. It is great to hear the improvements are noticed and liked though!

Thanks for your input on this bug. With the one day rounds I drastically increased the amount of resources you get from planets so I guess this issue was bound to happen. I think there are similar problems in a couple spots of the code that I will need to clean up. 

-Abstrct

Seems to me that things are a bit *too* profitable. 

It's certainly making it easy to have too many ships to be able to manage :-)
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