Hi folks,
I'm working with a few friends to produce the first AR DevCamp. It will be
at Hacker Dojo in Mountain View on Saturday Dec. 5 2009. Sign up if you're
interested. Please forward the info to anyone else you can think of that
might also be interested. And feel free to ask me any questions you might
have.
Cheers!
http://www.ardevcamp.org/wiki/index.php?title=Main_Page
The first Augmented Reality Development Camp (AR DevCamp) will be held in
the SF Bay Area December 5, 2009. After nearly 20 years in the research
labs, Augmented Reality is taking shape as one of the next major waves of
Internet innovation, overlaying and infusing the physical world with digital
media, information and experiences. We believe AR must be fundamentally
open, interoperable, extensible, and accessible to all, so that it can
create the kinds of opportunities for expressiveness, communication,
business and social good that we enjoy on the web and Internet today. As one
step toward this goal of Open AR, we are organizing AR DevCamp 1.0, a full
day of technical sessions and hacking opportunities in an open format,
unconference style.
AR DevCamp: a gathering of the mobile AR, 3D graphics and geospatial web
tribes; an unconference
- Timing: December 5th, 2009
- Location: Hacker Dojo <http://hackerdojo.pbworks.com/> in Mountain
View, CA
- Sponsorship: please, to cover basic costs of food/drink etc.
- Attendance: AR DevCamp interest
list<http://www.ardevcamp.org/wiki/index.php?title=AR_DevCamp_interest_list>
Among other topics, we'll discuss are implications of how the various layers
of an open augmented reality stack will fit together to support the
following straw man requirements:
- support for both fundamental kinds of AR requiring semantic frameworks
be harmonized: 1. Image Triggered and 2. Location Based.
- support for many image trigger types, and many coordinate systems.
- a description of what happens on the focal plane of the view, including
user interface conventions, and rendering rules.
- a description of the properties of a specific object or place,
including data type, decoding and rendering requirements and resources
- support for local media types produced by many applications domains
including 2D Web, 3D web, web maps, GIS, CAD, BIM, 3D game and virtual
worlds
- support for local rendering rules and coordinate systems for specific
places and objects e.g. html, CAD objects and spaces, video, rendered
graphics game objects, etc.
- harmonization and interoperable semantic framework with adjacent
semantic domains within overlapping computing and media domains, e.g. web,
CAD, mapping, games, virtual worlds, etc.
- support for secure transactions and data exchange
- support for sensors and sensor networks
- social network interoperability, managing groups, permissions, and
privacy
- messaging, communication, and collaboration
etc.
--
chris arkenberg | http://twitter.com/chris23 |
http://urbeingrecorded.com/news